A Survey on Efficient Vision-Language-Action Models
这是一份面向零基础读者的结构化研究笔记。本文只把公开论文文本和 arXiv 元数据能支持的结论写成事实;本站没有本地训练、仿真或真机复现实验,因此不会把论文中的效率判断写成本站 E4 结果。
一句话讲什么(TL;DR)
这篇综述整理 efficient VLA 的研究地图:VLA 要落地到机器人,不能只追求更大模型和更高 benchmark 分数,还要处理实时控制、算力成本和数据采集成本。论文把现有工作归纳为三个核心支柱:Efficient Model Design、Efficient Training、Efficient Data Collection,并用这三条线解释模型压缩、架构改造、训练策略、后训练、数据收集和数据增强如何共同影响部署。
如果只记一个直觉:VLA 效率不是“把模型压小”这么简单,而是模型、训练和数据三处都要省,且不能省到机器人动作变差。
所以这一节是想说:这篇综述给 efficient VLA 画了一张系统地图。
这是个什么场景
VLA 模型把视觉、语言和动作放进同一个控制链条。这个方向很有吸引力,但真实机器人有硬约束:控制频率不能太低,板载算力不能无限大,数据采集不能一直靠昂贵 teleoperation,训练也不能每次都消耗巨大 GPU 资源。
论文用几个数字说明瓶颈:OpenVLA 预训练消耗 21,500 A100-GPU hours,并使用 64-GPU cluster;π0 需要超过 10,000 hours 的机器人轨迹。这些数字不是为了贬低大模型,而是说明如果每个研究组或每个部署场景都要付出类似成本,VLA 很难成为普遍可用的机器人技术。
VLA 部署瓶颈
模型大 -> 推理慢 / 显存高 / 控制频率低
训练贵 -> 复现难 / 迭代慢 / 门槛高
数据采集贵 -> 场景少 / 本体少 / 长尾少
综述的三支柱
[Efficient Model Design]
[Efficient Training]
[Efficient Data Collection]
│
▼
让 VLA 从资源密集原型走向可部署系统
这个场景和 Batch 3 的 AC²-VLA、Fast-Slow VLA 很接近,但综述的价值在于它不只看单个方法,而是把“哪里可以省、怎么省、省了会损失什么”系统化。
所以这一节是想说:效率问题是 VLA 从论文到机器人产品的中间桥。

之前的人怎么做的,为什么不够好
在 VLM 和 LLM 领域,效率已有很多方法:attention 优化、量化、剪枝、蒸馏、小模型、缓存、并行解码、参数高效微调等。直接把这些方法搬到 VLA 上,看起来合理,但论文提醒:VLA 多了动作和物理环境,因此效率优化不能只看语言或视觉指标。
机器人控制要求时间连续和物理可靠。一个语言模型少算一点可能只是回答变差;一个 VLA 少算一点可能让动作轨迹抖动、抓取偏移、长程任务失败。模型压缩若破坏空间细节或动作分布,损失会在真实环境中被放大。
已有 VLA survey 多关注概念、架构、训练方法或应用,很少专门以 efficiency 为主线。本文要补的就是这个缺口:把碎片化的 efficient VLA 方法放到统一 taxonomy 里。
所以这一节是想说:VLA 效率不能只复用 VLM/LLM 的省算方法,必须带着动作和控制约束重新分类。
这篇论文的新想法
论文的核心贡献不是提出一个新模型,而是提出一个分类框架。它把 efficient VLA 研究分成三根主线:
- Efficient Model Design:通过高效架构、模型压缩、token 优化、并行动作生成等减少推理成本。
- Efficient Training:通过高效预训练、后训练、参数高效微调、RL 或 curriculum 等减少学习成本。
- Efficient Data Collection:通过高效数据采集、增强、合成、利用人类视频或自监督信号等减少数据成本。
这三个支柱覆盖了 model-training-data loop。它提醒我们:如果只压模型,训练仍很贵;如果只优化训练,数据仍稀缺;如果只扩数据,模型可能仍跑不动。真正可部署的 VLA 需要系统协同。
所以这一节是想说:本文把 efficient VLA 从单点技巧整理成“模型-训练-数据”的闭环问题。
它分几步做的(方法)
第 1 步:定义 efficient VLA 的问题边界
论文先把 VLA 的效率瓶颈拆成实时不兼容、计算成本过高、数据采集低效三类。实时不兼容指高延迟和低控制频率难以满足 sub-second control cycles;计算成本过高指预训练和推理需要大量 GPU;数据采集低效指机器人轨迹昂贵、慢且难覆盖长尾。
这一步重要,因为“效率”如果不定义,就容易只看 FLOPs 或参数量。对机器人来说,latency、memory、control frequency、training compute、data hours 都是效率。
第 2 步:整理 Efficient Model Design
这一部分包括 efficient architectures 和 model compression。efficient architectures 关注注意力优化、linear-time architecture、efficient masking、KV cache、并行动作 decoding、lightweight components、MoE、hierarchical processing 等。model compression 关注 layer pruning、quantization、token optimization。
Efficient Model Design
架构改造:attention / masking / cache / parallel decoding / hierarchy
模型压缩:pruning / quantization / token optimization
核心问题:少算一点,动作还能不能稳?
论文提到 SARA-RT、Long-VLA、OpenVLA-OFT、FlashVLA 等代表方向。这里不需要背每个名字,关键是理解:模型层效率有两类,一类是把结构设计得天然更快,一类是把现有模型剪小压缩。
第 3 步:整理 Efficient Training
Efficient Training 覆盖高效预训练和后训练。预训练方面,研究者希望更少计算就把 VLM 迁移到 embodied domain;后训练方面,希望用参数高效微调、action chunking、RL、self-improvement 等方法降低适配成本。
论文指出训练的难点是 scalability versus stability。为了省训练成本,可能冻结 backbone 或压缩 action representation;但这样也可能在 embodiment shift、长程 reasoning 或连续动作上损失稳定性。
第 4 步:整理 Efficient Data Collection
Efficient Data Collection 面对的是“机器人数据太贵”。方向包括更高效的 teleoperation、自动采集、数据增强、合成数据、人类视频、egocentric manipulation video、自监督表示,以及从最少真实数据中获得可迁移动作知识。
数据效率路线
真实机器人轨迹少而贵
│
├─ 自动采集 / 更好 teleoperation
├─ 合成和增强
├─ 人类视频和 egocentric 数据
└─ 自监督 / latent action
│
▼
更低成本覆盖更多场景
第 5 步:总结挑战和未来方向
论文最后把挑战分成 model、training、data 三类。Model 端是 compactness 和 expressivity 的矛盾;Training 端是 scalable 和 stable 的矛盾;Data 端是 quality、diversity、accessibility 的矛盾。未来方向包括 adaptive / embodiment-agnostic architectures、hardware-software co-design、federated and continual training、physics-informed objectives、generative data ecosystems。
所以这一节是想说:综述本身的方法是“定义瓶颈 -> 建 taxonomy -> 分支梳理 -> 提炼 trade-off”。

关键数字
论文用 OpenVLA 和 π0 的成本举例:OpenVLA 预训练消耗 21,500 A100-GPU hours on a 64-GPU cluster;π0 需要 over 10,000 hours of robotic trajectories。这两个数字很好地说明 VLA 的效率问题不是小优化,而是进入门槛和部署规模问题。
论文还强调 real-time incompatibility:当前 VLA 常有 high inference latency 和 insufficient control frequency,和 responsive robotic manipulation 所需的 sub-second control cycles 冲突。
需要注意,这篇是 survey,不是单一 benchmark paper。它的关键数字主要用于说明领域瓶颈和代表方法成本,而不是报告一个统一实验分数。
所以这一节是想说:本文数字服务于“为什么需要 efficient VLA”这个论证。
实验结果说明了什么
综述没有像方法论文那样做单一实验表,而是通过 taxonomy 和代表工作比较来形成结论。读这类论文时,不要追问“它自己的 success rate 是多少”,而要追问“它如何组织已有证据”。
第一,模型效率不能只看参数量。小模型如果失去语义 grounding 或动作平滑性,机器人任务会失败。第二,训练效率不能只看 GPU 小时。训练更少也可能带来泛化差、embodiment shift 不稳。第三,数据效率不能只看数据量。数据质量、任务多样性、物理真实性和伦理来源都很重要。
这篇综述真正有用的地方,是为后续读论文提供检查清单。看到一篇 efficient VLA 方法,可以问:它属于 model、training 还是 data?它省了哪种资源?代价是什么?是否只在仿真测过?是否会破坏长程控制或跨本体泛化?
所以这一节是想说:综述的价值是提供读新论文的坐标系。
术语表
- Efficient VLA:面向低延迟、低显存、低训练成本、低数据成本的 VLA 研究方向。
- Efficient Model Design:通过架构和压缩减少模型推理成本。
- Efficient Training:通过训练策略减少预训练、微调或 RL 成本。
- Efficient Data Collection:通过采集、合成、增强和利用异构数据减少机器人数据成本。
- action chunking:一次预测一段动作,减少逐步推理开销。
- token pruning:删除不重要 token,降低注意力和计算成本。
- quantization:降低数值精度以减少显存和计算。
- hardware-software co-design:模型和硬件一起设计,让部署更高效。
所以这一节是想说:效率词汇要对应到具体资源,而不是泛泛说“更快”。
局限和边界
第一,survey 的结论依赖作者收集和分类的文献范围。它提供地图,但不是最终裁判。新论文出现后 taxonomy 可能需要更新。
第二,效率指标缺少统一评测。不同论文报告 latency、FLOPs、GPU hours、success rate、data hours,硬件和任务也不同,因此不能简单横向排名。
第三,效率和安全之间可能冲突。量化、剪枝、动作压缩可能影响鲁棒性或隐私;这篇综述主要聚焦 efficiency,安全治理需要和 VLA-Forget、membership inference 等工作一起看。
第四,数据效率路线容易引入偏差。合成数据、人类视频、自动探索都能扩量,但如果物理真实性或任务分布不对,可能导致 sim-to-real 或 human-to-robot gap。
所以这一节是想说:efficient VLA 是必要方向,但不能只追单一效率指标。
和其他论文的关系
和 AC²-VLA 相比,这篇综述是地图,AC²-VLA 是地图上的具体路线:action-context-aware adaptive computation 属于 model-side efficient inference。
和 Fast-Slow VLA 相比,这篇综述提供“为什么快慢系统重要”的背景。Fast-Slow 把语义推理和实时控制拆频率,属于 model/system design 里的部署效率思路。
和 VLA-Forget 相比,这篇综述更关心资源成本,不直接解决危险行为删除。但部署中两者有关:模型压缩和量化可能影响 unlearning 后行为是否反弹。
和 membership-inference-vla 相比,本文没有系统分析隐私攻击,但它的数据效率方向提醒我们:更多采集和更广数据源会带来更复杂的数据治理责任。
所以这一节是想说:efficient-vla-survey 是把前后几批部署论文串起来的总地图。
和本导读的关系
本站导读如果只按模型名字读,很容易变成论文清单。efficient-vla-survey 可以作为“部署约束索引”:读任何 VLA 方法时,都问它在模型、训练、数据三条线中解决了哪一条。
它也适合作为学习路径中的复盘页。读完 OpenVLA、CogACT、AC²-VLA、DuoCore-FS、MoS-VLA 后,再读这篇 survey,可以把零散方法放到同一张表里。
所以这一节是想说:这篇综述帮助读者从“记论文”转向“按资源瓶颈理解论文”。
思考题
- 为什么 VLA 的效率不能只用参数量衡量?
- Efficient Model Design、Efficient Training、Efficient Data Collection 分别解决什么资源瓶颈?
- 为什么机器人数据采集效率会影响模型泛化?
- 如果一个方法 latency 降低但 long-horizon success 下降,它还算 efficient 吗?
FAQ
Q:efficient VLA 是不是小模型 VLA?
A:不完全是。小模型只是 model design 的一种。efficient VLA 还包括训练更省、数据更省、推理更稳、硬件更适配。
Q:为什么 survey 也值得写 deep-read?
A:survey 提供的是知识地图。对新手来说,地图比单点方法更能减少迷路。
Q:OpenVLA 21,500 A100-GPU hours 是本站复算的吗?
A:不是。这里只记录论文中引用的成本数字,用来说明效率瓶颈。
Q:数据合成能不能直接解决数据瓶颈?
A:不能直接。合成数据需要物理真实性、任务多样性和评估闭环,否则可能制造偏差。
进一步读什么
- AC²-VLA:action-context-aware adaptive computation。
- EfficientVLA:training-free acceleration and compression。
- OpenVLA-OFT:parallel decoding、action chunking 和 fine-tuning。
- VLA manipulation survey:从结构、数据、训练和评估看整体 VLA。
精读补充:怎样用三支柱读后续论文
这篇 survey 的最大用处,是把后续论文都放进三支柱里。看到一个新方法,不要先记名字,而是先问它主要省了什么。省推理时间,大概率属于 Efficient Model Design;省训练 GPU 或微调成本,大概率属于 Efficient Training;省机器人示范、大规模采集或标注成本,大概率属于 Efficient Data Collection。有些方法会跨支柱,比如一个模型既用小 backbone,又用少量示范快速适配,还用人类视频扩数据,这时就要分别看每条线的证据。
第二个问题是“省的代价是什么”。Model Design 里的 pruning、quantization、token pruning、layer skipping,可能带来 latency 降低,但也可能损失空间细节和动作稳定。Training 里的参数高效微调和 RL,可能减少训练成本,但会引入收敛稳定性、reward 设计和 embodiment shift 问题。Data Collection 里的视频数据、合成数据和自动探索,可能扩大覆盖面,但也会带来标注噪声、物理真实性和伦理来源问题。
第三个问题是“证据在哪个层级”。如果论文只报告 FLOPs 降低,还要问 wall-clock latency 有没有降;如果只报告仿真成功率,还要问真实机器人有没有测;如果只报告训练小时减少,还要问泛化和长程任务有没有损失。efficient VLA 的真正目标不是把单个数字变漂亮,而是在机器人约束下保持可用能力。
第四个问题是“是否可复用”。一个效率方法如果强依赖某个硬件、某种动作空间或某个固定任务,迁移价值就有限。survey 提到的未来方向如 adaptive architectures、hardware-software co-design、federated / continual training、generative data ecosystems,都是在回答同一个问题:怎样让效率成为系统能力,而不是一次性的 benchmark trick。
还可以把三支柱当成排查顺序。模型太慢时,先看 Model Design:是否每个控制步都跑完整 backbone,是否有 token 或层级冗余,是否可以缓存。训练太贵时,看 Efficient Training:是否必须全量预训练,是否可以参数高效微调,是否可以用 curriculum 或 meta-learning 减少适配成本。数据太少时,看 Efficient Data Collection:是否可以从人类视频、仿真、自动探索或更好的 teleoperation 中补充覆盖面。
这套顺序也能避免过度优化。比如只为了降低 FLOPs 做剪枝,却没有检查控制频率和 success rate,就可能得到一个“纸面 efficient、机器人不可用”的模型。真正的 efficient VLA 应该同时交代节省了什么资源、牺牲了什么能力、在哪个硬件和任务上验证。
所以这一节是想说:三支柱不是分类作业,而是一套审查 efficient VLA 论文的问法。
后续核验清单
如果之后要把本文从 UNVERIFIED 提升到人工核验状态,应逐项核对:三支柱 taxonomy 是否为 Efficient Model Design、Efficient Training、Efficient Data Collection;OpenVLA 21,500 A100-GPU hours 和 π0 over 10,000 hours trajectories 是否来自原文;future directions 是否对应 adaptive architectures、training paradigms、generative data ecosystems;不要把 survey 的领域判断写成本站实验结果。
原文信息
- arXiv: 2510.24795
- PDF: https://arxiv.org/pdf/2510.24795
- Project: https://evla-survey.github.io/
@article{yu2025efficientvlasurvey,
title = {A Survey on Efficient Vision-Language-Action Models},
author = {Yu, Zhaoshu and Wang, Bo and Zeng, Pengpeng and Zhang, Haonan and Zhang, Ji and Wang, Zheng and Gao, Lianli and Song, Jingkuan and Sebe, Nicu and Shen, Heng Tao},
journal = {arXiv preprint arXiv:2510.24795},
year = {2025}
}
◼
引用本笔记 / Cite this note
@online{eai_efficient_vla_survey_2026,
title = {(readable note) A Survey on Efficient Vision-Language-Action Models},
author = {Xun, Jason},
year = {2026},
note = {Note on a 2025 paper},
howpublished = {\url{https://estelledc.github.io/embodied-ai-reading-station/papers/efficient-vla-survey/}},
organization = {Embodied AI: Zero to One}
}
All 202 papers (full index)
- 1. LLaVA: Visual Instruction Tuning
- 2. 3DShape2VecSet: 3D Shape Representation for Diffusion Models
- 3. SayCan: Do As I Can, Not As I Say
- 4. OpenVLA: An Open-Source Vision-Language-Action Model
- 5. VLAS: VLA Model With Speech Instructions
- 6. MLA: Multisensory Language-Action Model
- 7. Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control
- 8. CartoRadar: RF-Based 3D SLAM Rivaling Vision Approaches
- 9. mmCLIP: Boosting mmWave-based Zero-shot HAR via Signal-Text Alignment
- 10. mmNorm: Non-Line-of-Sight 3D Object Reconstruction via mmWave Surface Normal Estimation
- 11. Proactive Hearing Assistants that Isolate Egocentric Conversations
- 12. NeuralAids: Wireless Hearables With Programmable Speech AI Accelerators
- 13. Creating speech zones with self-distributing acoustic swarms
- 14. Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation
- 15. SoundStream: An End-to-End Neural Audio Codec
- 16. AudioLM
- 17. Conformer
- 18. Dual-path RNN
- 19. EnCodec
- 20. Meta-StyleSpeech
- 21. MusicLM
- 22. Robust Speech Recognition via Large-Scale Weak Supervision
- 23. SeamlessM4T
- 24. Stable Audio
- 25. Universal Source Separation with Weakly Labelled Data
- 26. Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning
- 27. RLBench: The Robot Learning Benchmark & Learning Environment
- 28. robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
- 30. CALVIN
- 31. LIBERO
- 32. RH20T
- 33. What Matters in Learning from Offline Human Demonstrations for Robot Manipulation
- 34. DROID
- 35. Open X-Embodiment
- 36. RoboCasa
- 37. SimplerEnv
- 38. Diffusion Policy: Visuomotor Policy Learning via Action Diffusion
- 39. 3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
- 40. Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation
- 41. EquiBot: SIM(3)-Equivariant Diffusion Policy
- 42. DiT-Policy
- 43. Diffusion Policy Policy Optimization (DPPO)
- 44. Affordance-based Robot Manipulation with Flow Matching
- 45. FlowPolicy: 3D Flow-based Policy via Consistency Flow Matching
- 46. FAST: Efficient Action Tokenization for VLA
- 47. π₀: A Vision-Language-Action Flow Model for General Robot Control
- 48. pi_0.5: VLA with Open-World Generalization
- 49. A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning
- 50. Generative Adversarial Imitation Learning
- 51. Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT/ALOHA)
- 52. AnyTeleop
- 53. Behavior Transformers: Cloning k Modes with One Stone
- 54. Implicit Behavioral Cloning
- 55. RoboCat
- 56. ALOHA 2
- 58. HumanPlus
- 59. Generalizable Humanoid Manipulation with 3D Diffusion Policies (iDP3)
- 60. Mobile ALOHA
- 61. SmolVLA
- 62. Universal Manipulation Interface
- 63. Behavior Generation with Latent Actions (VQ-BeT)
- 64. ImageBind: One Embedding Space To Bind Them All
- 65. Connecting Touch and Vision via Cross-Modal Prediction
- 66. AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model
- 67. AudioPaLM
- 68. FROMAGe: Grounding LLMs to Images
- 69. OneLLM
- 70. X-VLM: Multi-Grained Vision Language Pre-Training
- 71. Tactile Beyond Pixels (Sparsh-X)
- 72. Sparsh: Self-supervised Touch Representations
- 73. Tactile-VLA
- 74. TLA: Tactile-Language-Action
- 75. Code as Policies: Language Model Programs for Embodied Control
- 76. Inner Monologue: Embodied Reasoning through Planning with Language Models
- 77. LLM+P: Empowering LLMs with Optimal Planning
- 78. PaLM-E: An Embodied Multimodal Language Model
- 79. ProgPrompt
- 80. ChatGPT for Robotics
- 81. GenSim
- 82. RoboFlamingo
- 83. Tree-Planner
- 84. VoxPoser
- 85. See Through Smoke: Robust Indoor Mapping with Low-cost mmWave Radar
- 86. Can WiFi Estimate Person Pose?
- 87. 3DRIMR: 3D Reconstruction and Imaging via mmWave Radar based on Deep Learning
- 88. milliEgo: Single-chip mmWave Radar Aided Egomotion Estimation via Deep Sensor Fusion
- 89. High Resolution Point Clouds from mmWave Radar
- 90. RadarSLAM: Radar based Large-Scale SLAM in All Weathers
- 91. Through-Wall Pose Imaging in Real-Time with a Many-to-Many Encoder/Decoder Paradigm
- 92. RFMask: A Simple Baseline for Human Silhouette Segmentation with Radio Signals
- 93. RFPose-OT: RF-Based 3D Human Pose Estimation via Optimal Transport Theory
- 94. Argus: Multi-View Egocentric Human Mesh Reconstruction Based on Stripped-Down Wearable mmWave Add-on
- 95. Diffusion Model is a Good Pose Estimator from 3D RF-Vision
- 96. Enabling Visual Recognition at Radio Frequency (PanoRadar)
- 97. Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion
- 98. Habitat: A Platform for Embodied AI Research
- 99. Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- 101. Habitat 2.0
- 102. ManiSkill
- 103. ProcTHOR
- 104. SAPIEN: A SimulAted Part-based Interactive ENvironment
- 105. BEHAVIOR-1K
- 106. BridgeData V2
- 106. Habitat 3.0
- 107. Isaac Lab
- 108. DexMV
- 108. MuJoCo Playground
- 109. DexCap
- 109. RT-1: Robotics Transformer for Real-World Control at Scale
- 110. 3D Diffusion Policy (DP3)
- 111. Octo: An Open-Source Generalist Robot Policy
- 112. RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- 113. RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches
- 114. 3D-VLA
- 116. GR-2: Generative Video-Language-Action Model
- 117. DexVLA
- 117. OpenHelix
- 118. Cosmos World Foundation Model
- 118. OpenVLA-OFT
- 119. RDT-1B: Diffusion Foundation Model for Bimanual Manipulation
- 120. RoboMamba
- 121. SpatialVLA
- 122. TinyVLA
- 123. TraceVLA: Visual Trace Prompting
- 124. Learning Transferable Visual Models From Natural Language Supervision
- 125. Flamingo: a Visual Language Model for Few-Shot Learning
- 126. BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models
- 127. BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation
- 128. DeepSeek-VL: Towards Real-World Vision-Language Understanding
- 129. EVA-CLIP: Improved Training Techniques for CLIP at Scale
- 130. FILIP: Fine-grained Interactive Language-Image Pre-Training
- 131. Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks
- 132. InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks
- 133. Improved Baselines with Visual Instruction Tuning
- 134. OBELICS
- 135. Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond
- 136. Sigmoid Loss for Language Image Pre-Training
- 137. What matters when building vision-language models?
- 138. Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling
- 139. The Llama 3 Herd of Models
- 140. LLaVA-NeXT-Interleave
- 141. LLaVA-OneVision: Easy Visual Task Transfer
- 142. Long-CLIP: Unlocking the Long-Text Capability of CLIP
- 143. Pixtral 12B
- 144. Dream to Control: Learning Behaviors by Latent Imagination
- 145. World Models
- 146. DayDreamer
- 147. Mastering Atari with Discrete World Models
- 148. Dreamer V3: Mastering Diverse Domains through World Models
- 149. Transformers are Sample-Efficient World Models
- 150. TWM: Transformer-based World Models
- 151. 1X World Model Challenge
- 153. GAIA-1
- 154. Genie: Generative Interactive Environments
- 155. Navigation World Models
- 156. UniSim
- 157. LeRobot: An Open-Source Library for End-to-End Robot Learning
- 158. CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation
- 159. Universal Actions for Enhanced Embodied Foundation Models
- 160. LoHoVLA: A Unified Vision-Language-Action Model for Long-Horizon Embodied Tasks
- 161. AutoRT: Embodied Foundation Models for Large Scale Orchestration of Robotic Agents
- 162. EO-1: Interleaved Vision-Text-Action Pretraining for General Robot Control
- 163. Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
- 164. RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI
- 165. LLaDA-VLA: Vision Language Diffusion Action Models
- 166. Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies
- 167. Vlaser: Vision-Language-Action Model with Synergistic Embodied Reasoning
- 168. X-VLA: Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model
- 169. Embodiment Transfer Learning for Vision-Language-Action Models
- 170. HiMoE-VLA: Hierarchical Mixture-of-Experts for Generalist Vision-Language-Action Policies
- 171. Green-VLA: Staged Vision-Language-Action Model for Generalist Robots
- 172. AC^2-VLA: Action-Context-Aware Adaptive Computation in Vision-Language-Action Models for Efficient Robotic Manipulation
- 173. MoS-VLA: A Vision-Language-Action Model with One-Shot Skill Adaptation
- 174. Asynchronous Fast-Slow Vision-Language-Action Policies for Whole-Body Robotic Manipulation
- 175. VLA-Forget: Vision-Language-Action Unlearning for Embodied Foundation Models
- 176. Membership Inference Attacks on Vision-Language-Action Models
- 177. A Survey on Efficient Vision-Language-Action Models
- 178. Survey of Vision-Language-Action Models for Embodied Manipulation
- 179. Embodied AI with Foundation Models for Mobile Service Robots: A Systematic Review
- 180. Toward Embodied AGI: A Review of Embodied AI and the Road Ahead
- 181. RoboNeuron: A Middle-Layer Infrastructure for Agent-Driven Orchestration in Embodied AI
- 182. Embodied Navigation Foundation Model
- 183. MiMo-Embodied: X-Embodied Foundation Model Technical Report
- 184. Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
- 185. AlanaVLM: A Multimodal Embodied AI Foundation Model for Egocentric Video Understanding
- 186. 3D Generation for Embodied AI and Robotic Simulation: A Survey
- 187. DISCO: Language-Guided Manipulation with Diffusion Policies and Constrained Inpainting
- 188. Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation
- 189. Learning Diffusion Policy from Primitive Skills for Robot Manipulation
- 190. Trace-Focused Diffusion Policy for Multi-Modal Action Disambiguation in Long-Horizon Robotic Manipulation
- 191. Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation
- 192. LACY: A Vision-Language Model-based Language-Action Cycle for Self-Improving Robotic Manipulation
- 193. villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models
- 194. InstructVLA: Vision-Language-Action Instruction Tuning from Understanding to Manipulation
- 195. Discrete Policy: Learning Disentangled Action Space for Multi-Task Robotic Manipulation
- 196. Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-guided 3D Policy
- 197. A Survey of Language-Conditioned Robot Manipulation
- 198. SafeEmbodAI: a Safety Framework for Mobile Robots in Embodied AI Systems
- 199. The Essential Role of Causality in Foundation World Models for Embodied AI
- 200. A call for embodied AI
- 201. Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis
- 202. What Breaks Embodied AI Security: LLM Vulnerabilities, CPS Flaws, or Something Else?