Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation
这是一份面向零基础读者的结构化研究笔记。本文只记录公开论文文本和 arXiv 元数据能支持的结论;本站没有复现 RLBench、真实机器人或任何训练实验,因此不会把论文报告的成功率写成本站 E4 结果。
一句话讲什么(TL;DR)
Time-Unified Diffusion Policy with Action Discrimination 提出 TUDP,用于更高效、更准确地生成机器人动作。它的出发点是:普通 diffusion policy 要经过很多 denoising iterations,且不同 denoising time 的 velocity field 不同,模型既慢又难学。TUDP 设计 time-unified velocity field,并加入 action discrimination,让模型更清楚 noisy action 应该朝哪个 successful action 收敛。
论文报告 TUDP 在 RLBench multi-task manipulation 上达到 state-of-the-art,multi-view setup 最高平均成功率 82.6%,single-view setup 83.8%。作者还强调,在 denoising iterations 更少时,TUDP 的改进更明显,并展示了 real-world tasks 中的动作生成能力。
如果只记一个直觉:普通 diffusion policy 像每一步都换一张地图找出口;TUDP 想让每一步都沿着更统一的方向走,并让模型先判断“这个 noisy action 更像哪个成功动作附近”。
所以这一节是想说:TUDP 主要解决 diffusion policy 慢和去噪方向混乱的问题。
这是个什么场景
机器人操作经常有多种成功动作。比如把杯子放到桌上,轨迹可以从左边绕,也可以从右边绕;抓一个把手,可以从不同角度接近。Diffusion policy 擅长建模这种多模态动作分布,因为它不是只输出一个平均动作,而是通过去噪生成动作序列。
但扩散模型的代价是推理慢。每次动作生成要经过多步 denoising。如果一个机器人要实时控制,100 次 denoising iterations 就可能太慢。特别是复杂 manipulation 中,动作要频繁更新,推理延迟会影响闭环执行。
TUDP 的场景就是在不牺牲准确性的前提下加速 diffusion policy。它不是简单减少 steps,也不是用 teacher distillation,而是重新思考 action denoising 的方向场。
普通 diffusion policy 的痛点
noisy action
│
├─ timestep 1: 一套 denoising direction
├─ timestep 2: 另一套 denoising direction
├─ timestep 3: 又一套 denoising direction
▼
successful action
问题:时间变化复杂、容易混淆、迭代多。
所以这一节是想说:TUDP 面向的是 diffusion policy 在动作空间里的效率和准确性问题。

之前的人怎么做的,为什么不够好
原始 diffusion policy 把动作生成看成 conditional denoising diffusion process。它从噪声动作开始,逐步去噪,最后得到可执行动作。这种方法稳定、能处理多模态分布,但迭代成本高。
已有加速方法有几类。READ 用 image-action database 找更好的 initial noise actions,减少 denoising rounds;ManiCM 用 consistency distillation;FlowPolicy 用 flow matching distill 更高效路径。这些方法都能加速,但各有代价。
数据库式方法可能泛化差,因为新任务未必能检索到合适 action;distillation 方法依赖 teacher model,也可能牺牲 accuracy。TUDP 想避免这些问题:不只是减少 steps,而是让 denoising field 更简单、更统一。
论文指出两个困难。第一,same noisy action 可能对应多个 successful actions,尤其在早期噪声很大时,模型不知道该往哪个成功动作去。第二,time-varying action denoising 要学习不同 timesteps 的 velocity fields,训练复杂度高。
所以这一节是想说:旧加速方法要么依赖检索/蒸馏,要么仍没解决动作去噪方向混乱。
这篇论文的新想法
第一,新想法是 time-unified velocity field。TUDP 希望不同 denoising time 下的方向场更统一,降低模型学习复杂度,让 noisy actions 更快收敛到 successful actions。
第二,新想法是 action discrimination。模型先学习区分 successful action neighborhoods 和 outside regions,让 denoising 时知道某个 noisy action 更应该靠近哪个成功动作区域。
第三,新想法是 action-wise training。训练分两步:先训练 action discrimination network,再用 action-weighted loss function 结合 discrimination information 优化 unified diffusion network。
第四,新想法是强调少步去噪下的收益。论文报告当 denoising iterations 更少时,TUDP 的成功率提升更明显,这说明 time-unified design 对效率场景特别有用。
TUDP 核心组件
Action discrimination network
│
▼
判断 noisy action 靠近哪个 successful action neighborhood
│
▼
Time-unified velocity field
│
▼
更少 denoising iterations 生成准确动作
所以这一节是想说:TUDP 给 diffusion policy 加了“认动作方向”的能力。
它分几步做的(方法)
第 1 步:分析 action denoising 的两类困难
输入是 noisy actions 和 successful action distribution。普通 diffusion policy 在不同 timesteps 加噪,早期 noisy actions 近似 Gaussian,不同 successful actions 的噪声分布重叠严重。
处理过程是分析这个重叠导致的 ambiguity。模型看到 noisy action 时,不知道应该去哪个 successful action。输出是第一个问题:difficulty in determining corresponding successful action。
第二个问题是 time-varying denoising。每个 timestep 都有不同 velocity field,模型要学习复杂的时间相关映射。输出是训练复杂度和推理时间增加。
第 2 步:设计 time-unified velocity field
TUDP 用更统一的 velocity field 替代传统 time-varying field。它希望 action denoising 的方向更稳定,让 noisy action 沿更直接路径收敛到 successful action。
输入是 noisy action、observation condition 和 action distribution。处理是建模低 temporal complexity 的统一方向场。输出是一个更容易拟合、也更适合少步推理的 denoising process。
这一步的直觉像把弯弯绕绕的路变成直路。不是每个时间点都学一套复杂规则,而是让模型更多学习“从这里往成功动作邻域走”的统一规律。
第 3 步:训练 action discrimination network
Action discrimination network 的输入是 action 相关表示,输出是 successful action neighborhood 的 discrimination 信息。它帮助模型判断当前动作是否在成功动作附近,或者更接近哪个成功动作区域。
处理过程是先单独训练这个 discrimination network。这样 diffusion network 后续训练时可以利用它提供的 action-wise 权重或方向提示。
输出是 discrimination signal。这个 signal 不是最终动作,而是告诉 denoising 模型“哪些动作更像成功动作、哪些区域应该重点优化”。
第 4 步:action-weighted loss 训练 diffusion network
第二阶段训练 unified diffusion network。输入是 demonstration actions、noisy actions、observation、discrimination information。处理是用 action-weighted loss function,让模型更关注成功动作邻域和对应 denoising direction。
输出是 TUDP policy。它在推理时能用更少 denoising steps 生成动作,并保持较高 success rate。
这里的关键是联合:只有 unified velocity field 可能还不够,只有 action discrimination 也不够。TUDP 把两者组合起来,让动作去噪既简单又有目标。
第 5 步:在 RLBench 上评估
论文在 RLBench multi-task manipulation benchmark 上训练和评估。文本显示使用 18 distinct tasks,每个任务 150 demonstrations,Franka Panda 机械臂,RGB-D images 来自 front、left shoulder、right shoulder、wrist 四个 noiseless cameras。
输入是多视角或单视角观察。处理是 TUDP 推理动作。输出是 task success rate。论文报告 multi-view setup 最高平均成功率 82.6%,single-view setup 83.8%。
第 6 步:真实机器人实验和 ablation
论文也展示 real machine experiments,验证 TUDP 能在真实任务中产生准确动作。Ablation 则用于验证 time-unified field、action discrimination、action-weighted loss 等组件是否真正贡献性能。
这些实验说明 TUDP 不只是理论替换,还关注部署效率。不过具体真实机器人结果仍应回原文表格和视频核验,不能仅凭摘要扩大结论。
所以这一节是想说:TUDP 的方法是先让模型“认成功动作区域”,再用统一去噪场快速生成动作。

关键数字
| 数字 | 原文语境 | 这说明什么 |
|---|---|---|
| 18 | RLBench distinct tasks | 评估是 multi-task manipulation |
| 150 | demonstrations per task | 每个任务训练示范规模 |
| 4 | RGB-D cameras | front、left shoulder、right shoulder、wrist |
| 82.6% | multi-view setup highest average success | 论文报告的 SOTA 结果之一 |
| 83.8% | single-view setup highest average success | 单视角下也报告高成功率 |
| 100 | 论文提到当前 3D diffusion policies 可需约 100 denoising iterations | TUDP 关注效率瓶颈 |
| 4 NVIDIA 4090 | 训练硬件设置 | 训练资源语境 |
这些数字全部是论文报告,不是本站复现实验。尤其 82.6% 和 83.8% 必须回到原文表格确认视角设置、baseline 和统计方式。
所以这一节是想说:TUDP 的证据重点是 RLBench 成功率和少步去噪下的效率优势。
实验结果说明了什么
实验说明 time-unified denoising 确实有可能改善 diffusion policy 的效率和准确性。TUDP 在 RLBench 上达到较高成功率,说明统一方向场和 action discrimination 没有牺牲性能。
少步 denoising 下的提升尤其重要。机器人实际控制中,推理时间是硬约束。如果一个 policy 只能在很多 denoising steps 下表现好,真实部署会受限。TUDP 把重点放在 fewer denoising iterations,更贴近实时 manipulation 的需求。
实验还说明 action discrimination 能帮助多成功动作场景。多个 successful actions 并存时,普通 diffusion policy 容易混淆;如果模型能先判断动作邻域,就更容易朝一个具体成功模式收敛。
不过,TUDP 主要在 RLBench 和有限真实任务上验证。它是否能扩展到更开放语言、更复杂接触、更长时序任务,仍需进一步实验。
还有一个值得注意的边界:TUDP 优化的是“给定条件后如何更快生成动作”,不是“如何理解任务”。如果 observation 本身不够,或者任务语言没有被正确编码,time-unified field 也无法补足上游信息。因此它更适合作为底层动作生成模块的改造,可以和 VLM、skill router、history trace 这类上层条件一起用。
从学习路径看,TUDP 把 diffusion policy 的问题拆得很清楚:多模态动作分布带来成功动作选择问题,时间变化的去噪场带来训练复杂度问题。它不是靠更大模型硬压,而是改变动作空间里的学习目标。这类思路对理解机器人 policy 很重要,因为很多部署瓶颈不是“模型不够大”,而是生成过程的结构不适合实时控制。
所以这一节是想说:TUDP 是 diffusion policy 的效率改造,而不是新的任务语义层。
术语表
- Time-unified velocity field:时间上更统一的去噪方向场,降低 time-varying denoising 复杂度。
- Action discrimination:判断动作是否属于成功动作邻域,或更接近哪个成功动作区域。
- Successful action neighborhood:成功动作附近的局部区域。
- Denoising iteration:扩散模型从噪声到动作的一次去噪步骤。
- Action-weighted loss:根据 action discrimination 信息加权的训练损失。
- RLBench:机器人操作仿真 benchmark。
- RGB-D:RGB 图像加深度信息。
所以这一节是想说:TUDP 的关键词都围绕动作空间去噪。
局限和边界
第一,TUDP 不是语言理解方法。它主要解决 action denoising efficiency,不直接处理 open-vocabulary instructions。
第二,action discrimination 的质量会影响 denoising。若 discrimination network 学错成功动作邻域,policy 也会被误导。
第三,RLBench 是重要 benchmark,但真实世界有更多摩擦、遮挡、传感器噪声和物体变化。
第四,time-unified field 是否适合所有 action distributions 还需要更多任务验证。极端复杂、多阶段、强接触任务可能仍需要更丰富的条件。
第五,论文报告的高成功率不能写成本站复现,也不能直接推断所有 diffusion policy 都应改成 TUDP。
第六,TUDP 的动作判别依赖示范数据覆盖。如果真实任务出现训练集中没有的成功动作模式,discrimination signal 可能无法正确指向新模式。
这也是扩散策略落地时必须持续补数据的原因。
所以这一节是想说:TUDP 改善的是去噪机制,但不自动解决所有具身任务复杂性。
和其他论文的关系
和 disco-diffusion-policy 相比,TUDP 不关注 VLM keyframes 或开放语言,而关注动作去噪本身。
和 primitive-skill-diffusion-policy 相比,TUDP 的中间信息是 action discrimination,SDP 的中间信息是 human-understandable primitive skills。
和 trace-focused-diffusion-policy 相比,TUDP 解决 denoising time 和 successful action ambiguity,TF-DP 解决长程执行中同一观察对应不同阶段动作的 ambiguity。
和原始 diffusion-policy 相比,TUDP 可以看作对 action diffusion process 的效率和判别能力增强。
所以这一节是想说:TUDP 是 Batch 7 里“加速和稳定动作去噪”的代表。
和本导读的关系
本站读 diffusion policy 时,最先要理解“动作不是直接预测,而是从噪声迭代生成”。TUDP 正好回答下一个问题:如果迭代太慢、方向太混乱,怎么优化?
它适合和 Efficient VLA、MoE diffusion policy、FlowPolicy、consistency policy 等效率方向一起看。它提醒读者,具身模型落地不只看成功率,也要看推理步骤和闭环延迟。
所以这一节是想说:TUDP 补齐了 diffusion policy 的效率优化视角。
思考题
- 为什么 diffusion policy 适合多模态动作分布?
- 多个 successful actions 会怎样干扰 early denoising?
- Time-unified velocity field 为什么可能比 time-varying field 更容易训练?
- Action discrimination network 起到什么辅助作用?
- 为什么 fewer denoising iterations 对真实机器人很关键?
FAQ
Q:TUDP 是不是替代 Diffusion Policy 的完整新范式? A:它是对 action denoising process 的改进,仍属于 diffusion policy 路线。
Q:TUDP 处理自然语言指令吗? A:本文主要关注机器人动作生成效率和准确性,不是开放语言理解框架。
Q:82.6% 和 83.8% 是本站跑出来的吗? A:不是。它们是论文在 RLBench 设置下报告的结果。
Q:为什么 single-view 结果会高于 multi-view? A:需要回原文表格和实验设置核验,不能只凭数字做泛化解释。可能与任务、模型、训练设置或统计方式有关。
进一步读什么
diffusion-policy:理解动作扩散基础。- FlowPolicy / consistency policy:理解 diffusion policy 加速路线。
trace-focused-diffusion-policy:理解长程阶段歧义和历史条件。primitive-skill-diffusion-policy:理解技能中间层如何辅助动作生成。
精读补充:为什么“更少去噪步数”不是简单减小循环次数
TUDP 最容易被误读成“把 diffusion policy 的循环次数调小”。其实如果只是粗暴减少 denoising steps,动作会更快,但也更容易不准。扩散模型的每一步都在修正噪声动作,如果步数减少而方向场仍然复杂,模型还没来得及走到成功动作区域,就被迫输出。
Time-unified velocity field 的意义是先改变路,再减少步数。它把不同 timesteps 下复杂变化的去噪方向,尽量变成更统一、更直接的收敛路径。这样少走几步仍可能到达成功动作附近。类比走迷宫,不是单纯少走路,而是先把路线拉直。
Action discrimination 解决的是另一个问题:动作空间里可能有多个成功峰值。对于同一个任务,抓左侧、抓右侧、从上方靠近都可能成功。早期 noisy action 很难看出应该朝哪个峰值走。Discrimination network 相当于先判断“这个点属于哪个成功动作邻域”,再指导 denoising,这比盲目平均多个模式更稳。
这也说明 TUDP 和语言/技能方法互补。DISCO、SDP、TF-DP 都在给 policy 添加更好的条件;TUDP 则是在条件确定之后,让动作生成本身更快更准。未来一个真实系统完全可能同时用语言 keyframe、primitive skill、history trace 和 time-unified denoising。
所以这一节是想说:TUDP 的效率来自更容易学习的动作去噪结构,而不是简单砍掉推理步骤。
后续核验清单
如果之后要把本文从 UNVERIFIED 提升到人工核验状态,应逐项核对:time-unified velocity field 公式、action discrimination network 训练、action-weighted loss、18 RLBench tasks、150 demonstrations per task、四个 RGB-D cameras、82.6% multi-view 和 83.8% single-view 对应表格、真实机器人实验设置。
原文信息
- arXiv: 2506.09422
- PDF: https://arxiv.org/pdf/2506.09422
@article{niu2025timeunified,
title = {Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation},
author = {Niu, Yunsong and Zhou, Sanping and Li, Yizhe and Den, Ye and Wang, Le},
journal = {arXiv preprint arXiv:2506.09422},
year = {2025}
}
◼
引用本笔记 / Cite this note
@online{eai_time_unified_diffusion_policy_2026,
title = {(readable note) Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation},
author = {Xun, Jason},
year = {2026},
note = {Note on a 2025 paper},
howpublished = {\url{https://estelledc.github.io/embodied-ai-reading-station/papers/time-unified-diffusion-policy/}},
organization = {Embodied AI: Zero to One}
}
All 202 papers (full index)
- 1. LLaVA: Visual Instruction Tuning
- 2. 3DShape2VecSet: 3D Shape Representation for Diffusion Models
- 3. SayCan: Do As I Can, Not As I Say
- 4. OpenVLA: An Open-Source Vision-Language-Action Model
- 5. VLAS: VLA Model With Speech Instructions
- 6. MLA: Multisensory Language-Action Model
- 7. Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control
- 8. CartoRadar: RF-Based 3D SLAM Rivaling Vision Approaches
- 9. mmCLIP: Boosting mmWave-based Zero-shot HAR via Signal-Text Alignment
- 10. mmNorm: Non-Line-of-Sight 3D Object Reconstruction via mmWave Surface Normal Estimation
- 11. Proactive Hearing Assistants that Isolate Egocentric Conversations
- 12. NeuralAids: Wireless Hearables With Programmable Speech AI Accelerators
- 13. Creating speech zones with self-distributing acoustic swarms
- 14. Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation
- 15. SoundStream: An End-to-End Neural Audio Codec
- 16. AudioLM
- 17. Conformer
- 18. Dual-path RNN
- 19. EnCodec
- 20. Meta-StyleSpeech
- 21. MusicLM
- 22. Robust Speech Recognition via Large-Scale Weak Supervision
- 23. SeamlessM4T
- 24. Stable Audio
- 25. Universal Source Separation with Weakly Labelled Data
- 26. Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning
- 27. RLBench: The Robot Learning Benchmark & Learning Environment
- 28. robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
- 30. CALVIN
- 31. LIBERO
- 32. RH20T
- 33. What Matters in Learning from Offline Human Demonstrations for Robot Manipulation
- 34. DROID
- 35. Open X-Embodiment
- 36. RoboCasa
- 37. SimplerEnv
- 38. Diffusion Policy: Visuomotor Policy Learning via Action Diffusion
- 39. 3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
- 40. Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation
- 41. EquiBot: SIM(3)-Equivariant Diffusion Policy
- 42. DiT-Policy
- 43. Diffusion Policy Policy Optimization (DPPO)
- 44. Affordance-based Robot Manipulation with Flow Matching
- 45. FlowPolicy: 3D Flow-based Policy via Consistency Flow Matching
- 46. FAST: Efficient Action Tokenization for VLA
- 47. π₀: A Vision-Language-Action Flow Model for General Robot Control
- 48. pi_0.5: VLA with Open-World Generalization
- 49. A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning
- 50. Generative Adversarial Imitation Learning
- 51. Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT/ALOHA)
- 52. AnyTeleop
- 53. Behavior Transformers: Cloning k Modes with One Stone
- 54. Implicit Behavioral Cloning
- 55. RoboCat
- 56. ALOHA 2
- 58. HumanPlus
- 59. Generalizable Humanoid Manipulation with 3D Diffusion Policies (iDP3)
- 60. Mobile ALOHA
- 61. SmolVLA
- 62. Universal Manipulation Interface
- 63. Behavior Generation with Latent Actions (VQ-BeT)
- 64. ImageBind: One Embedding Space To Bind Them All
- 65. Connecting Touch and Vision via Cross-Modal Prediction
- 66. AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model
- 67. AudioPaLM
- 68. FROMAGe: Grounding LLMs to Images
- 69. OneLLM
- 70. X-VLM: Multi-Grained Vision Language Pre-Training
- 71. Tactile Beyond Pixels (Sparsh-X)
- 72. Sparsh: Self-supervised Touch Representations
- 73. Tactile-VLA
- 74. TLA: Tactile-Language-Action
- 75. Code as Policies: Language Model Programs for Embodied Control
- 76. Inner Monologue: Embodied Reasoning through Planning with Language Models
- 77. LLM+P: Empowering LLMs with Optimal Planning
- 78. PaLM-E: An Embodied Multimodal Language Model
- 79. ProgPrompt
- 80. ChatGPT for Robotics
- 81. GenSim
- 82. RoboFlamingo
- 83. Tree-Planner
- 84. VoxPoser
- 85. See Through Smoke: Robust Indoor Mapping with Low-cost mmWave Radar
- 86. Can WiFi Estimate Person Pose?
- 87. 3DRIMR: 3D Reconstruction and Imaging via mmWave Radar based on Deep Learning
- 88. milliEgo: Single-chip mmWave Radar Aided Egomotion Estimation via Deep Sensor Fusion
- 89. High Resolution Point Clouds from mmWave Radar
- 90. RadarSLAM: Radar based Large-Scale SLAM in All Weathers
- 91. Through-Wall Pose Imaging in Real-Time with a Many-to-Many Encoder/Decoder Paradigm
- 92. RFMask: A Simple Baseline for Human Silhouette Segmentation with Radio Signals
- 93. RFPose-OT: RF-Based 3D Human Pose Estimation via Optimal Transport Theory
- 94. Argus: Multi-View Egocentric Human Mesh Reconstruction Based on Stripped-Down Wearable mmWave Add-on
- 95. Diffusion Model is a Good Pose Estimator from 3D RF-Vision
- 96. Enabling Visual Recognition at Radio Frequency (PanoRadar)
- 97. Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion
- 98. Habitat: A Platform for Embodied AI Research
- 99. Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- 101. Habitat 2.0
- 102. ManiSkill
- 103. ProcTHOR
- 104. SAPIEN: A SimulAted Part-based Interactive ENvironment
- 105. BEHAVIOR-1K
- 106. BridgeData V2
- 106. Habitat 3.0
- 107. Isaac Lab
- 108. DexMV
- 108. MuJoCo Playground
- 109. DexCap
- 109. RT-1: Robotics Transformer for Real-World Control at Scale
- 110. 3D Diffusion Policy (DP3)
- 111. Octo: An Open-Source Generalist Robot Policy
- 112. RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- 113. RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches
- 114. 3D-VLA
- 116. GR-2: Generative Video-Language-Action Model
- 117. DexVLA
- 117. OpenHelix
- 118. Cosmos World Foundation Model
- 118. OpenVLA-OFT
- 119. RDT-1B: Diffusion Foundation Model for Bimanual Manipulation
- 120. RoboMamba
- 121. SpatialVLA
- 122. TinyVLA
- 123. TraceVLA: Visual Trace Prompting
- 124. Learning Transferable Visual Models From Natural Language Supervision
- 125. Flamingo: a Visual Language Model for Few-Shot Learning
- 126. BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models
- 127. BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation
- 128. DeepSeek-VL: Towards Real-World Vision-Language Understanding
- 129. EVA-CLIP: Improved Training Techniques for CLIP at Scale
- 130. FILIP: Fine-grained Interactive Language-Image Pre-Training
- 131. Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks
- 132. InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks
- 133. Improved Baselines with Visual Instruction Tuning
- 134. OBELICS
- 135. Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond
- 136. Sigmoid Loss for Language Image Pre-Training
- 137. What matters when building vision-language models?
- 138. Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling
- 139. The Llama 3 Herd of Models
- 140. LLaVA-NeXT-Interleave
- 141. LLaVA-OneVision: Easy Visual Task Transfer
- 142. Long-CLIP: Unlocking the Long-Text Capability of CLIP
- 143. Pixtral 12B
- 144. Dream to Control: Learning Behaviors by Latent Imagination
- 145. World Models
- 146. DayDreamer
- 147. Mastering Atari with Discrete World Models
- 148. Dreamer V3: Mastering Diverse Domains through World Models
- 149. Transformers are Sample-Efficient World Models
- 150. TWM: Transformer-based World Models
- 151. 1X World Model Challenge
- 153. GAIA-1
- 154. Genie: Generative Interactive Environments
- 155. Navigation World Models
- 156. UniSim
- 157. LeRobot: An Open-Source Library for End-to-End Robot Learning
- 158. CogACT: A Foundational Vision-Language-Action Model for Synergizing Cognition and Action in Robotic Manipulation
- 159. Universal Actions for Enhanced Embodied Foundation Models
- 160. LoHoVLA: A Unified Vision-Language-Action Model for Long-Horizon Embodied Tasks
- 161. AutoRT: Embodied Foundation Models for Large Scale Orchestration of Robotic Agents
- 162. EO-1: Interleaved Vision-Text-Action Pretraining for General Robot Control
- 163. Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
- 164. RealMirror: A Comprehensive, Open-Source Vision-Language-Action Platform for Embodied AI
- 165. LLaDA-VLA: Vision Language Diffusion Action Models
- 166. Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies
- 167. Vlaser: Vision-Language-Action Model with Synergistic Embodied Reasoning
- 168. X-VLA: Soft-Prompted Transformer as Scalable Cross-Embodiment Vision-Language-Action Model
- 169. Embodiment Transfer Learning for Vision-Language-Action Models
- 170. HiMoE-VLA: Hierarchical Mixture-of-Experts for Generalist Vision-Language-Action Policies
- 171. Green-VLA: Staged Vision-Language-Action Model for Generalist Robots
- 172. AC^2-VLA: Action-Context-Aware Adaptive Computation in Vision-Language-Action Models for Efficient Robotic Manipulation
- 173. MoS-VLA: A Vision-Language-Action Model with One-Shot Skill Adaptation
- 174. Asynchronous Fast-Slow Vision-Language-Action Policies for Whole-Body Robotic Manipulation
- 175. VLA-Forget: Vision-Language-Action Unlearning for Embodied Foundation Models
- 176. Membership Inference Attacks on Vision-Language-Action Models
- 177. A Survey on Efficient Vision-Language-Action Models
- 178. Survey of Vision-Language-Action Models for Embodied Manipulation
- 179. Embodied AI with Foundation Models for Mobile Service Robots: A Systematic Review
- 180. Toward Embodied AGI: A Review of Embodied AI and the Road Ahead
- 181. RoboNeuron: A Middle-Layer Infrastructure for Agent-Driven Orchestration in Embodied AI
- 182. Embodied Navigation Foundation Model
- 183. MiMo-Embodied: X-Embodied Foundation Model Technical Report
- 184. Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics
- 185. AlanaVLM: A Multimodal Embodied AI Foundation Model for Egocentric Video Understanding
- 186. 3D Generation for Embodied AI and Robotic Simulation: A Survey
- 187. DISCO: Language-Guided Manipulation with Diffusion Policies and Constrained Inpainting
- 188. Time-Unified Diffusion Policy with Action Discrimination for Robotic Manipulation
- 189. Learning Diffusion Policy from Primitive Skills for Robot Manipulation
- 190. Trace-Focused Diffusion Policy for Multi-Modal Action Disambiguation in Long-Horizon Robotic Manipulation
- 191. Gaze2Act: Gaze-Conditioned Vision-Language-Action Policies for Interactive Robot Manipulation
- 192. LACY: A Vision-Language Model-based Language-Action Cycle for Self-Improving Robotic Manipulation
- 193. villa-X: Enhancing Latent Action Modeling in Vision-Language-Action Models
- 194. InstructVLA: Vision-Language-Action Instruction Tuning from Understanding to Manipulation
- 195. Discrete Policy: Learning Disentangled Action Space for Multi-Task Robotic Manipulation
- 196. Towards Generalizable Vision-Language Robotic Manipulation: A Benchmark and LLM-guided 3D Policy
- 197. A Survey of Language-Conditioned Robot Manipulation
- 198. SafeEmbodAI: a Safety Framework for Mobile Robots in Embodied AI Systems
- 199. The Essential Role of Causality in Foundation World Models for Embodied AI
- 200. A call for embodied AI
- 201. Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis
- 202. What Breaks Embodied AI Security: LLM Vulnerabilities, CPS Flaws, or Something Else?