OpenVLA-OFT
本笔记基于摘要 + 公开资料,未读全文。
一句话讲什么(TL;DR)
原版机器人模型一个字一个字念动作,慢还一抖一抖。OpenVLA-OFT 拧开三个开关——一口气说、一段段说、说连续数字——又快又稳。
这是个什么场景
想象你让一个学徒帮你叠衣服。你说"把那件 T 恤叠好放进抽屉",他得:眼睛看到 T 恤、听懂你的话、然后手动起来。这就是 VLA(Vision-Language-Action,看图 + 听指令 + 出动作的大模型)想做的事。
但前作 OpenVLA 这个学徒有点怪——他动手前要一个字一个字地念出动作口令:"肩—膀—抬—高—一—档,肘—弯—曲—两—档……" 念完一句才动一下。而且口令只有 256 档刻度可选(像只有 256 个色块的颜料盒),调不出更细的颜色,叠出来的衣服边角一抖一抖。
OpenVLA-OFT 想让这个学徒:
- 别念了,心里默想一下整句话直接动手(并行解码);
- 别一步一停,一口气想好接下来 8 个动作再去做(动作 chunking);
- 别拿 256 档色板凑色,直接说出准确的小数(连续动作表征)。
三个开关合起来,就是这篇论文。

之前的人怎么做的 — 3-5 bullet
- OpenVLA(2024):把 7B Llama 接上视觉编码器,动作离散化成 256 个 bin,按 token 自回归吐出。能跑,但慢、动作糙、长 horizon 任务掉点。
- RT-2、RT-1(Google):同样是离散 token 化动作,把"动作"当作语言的一部分,由大模型逐步生成。
- Diffusion Policy / 3D Diffusion Policy:用扩散模型(diffusion)一次性生成一段连续动作 chunk,但通常没有大语言模型主干。
- ACT(Action Chunking Transformer):早就提出"一次预测一段动作"的 chunking 思路,但规模和泛化能力不如 VLA 路线。
- 这些工作各自占了"大模型 / chunking / 连续动作"的一两条边,没人系统地把三个开关拆开做消融。
这篇论文的关键想法
把 VLA 微调当成一个有三个独立旋钮的控制台,每个旋钮可单独翻转,互不绑定:
- 解码方式:自回归 vs 并行(一次性输出整个动作向量/chunk);
- 动作粒度:单步 vs chunk(一次预测 H 步动作);
- 动作表征:离散 token vs 连续(L1 回归 / 扩散头)。
之前的 VLA 工作多半是"绑死一套"地选,OpenVLA-OFT 的贡献是把三者解耦做对照实验,发现三个开关都开(并行 + chunk + 连续)的组合在推理延迟、轨迹平滑度、成功率上都明显优于原版 OpenVLA,而且不互相打架。

它怎么做的(方法)— 3-4 段
第一段:换"嘴巴",不换"脑子"。 像给厨师换一把好用的刀,菜谱知识保留。论文复用 OpenVLA 的视觉-语言主干(Llama 系语言模型 + DINOv2/SigLIP 两个视觉编码器),但把负责输出动作的"动作头"换掉。原版动作头把每一维动作切成 256 档,按 token 顺序一个个吐。OFT 提供三种新嘴巴可选:(a) 还用离散 token,但一次性并行吐出整段;(b) L1 回归直接吐连续小数;(c) 扩散头用扩散模型一次画出整段连续动作。
等等,先慢一拍 — token 是什么? 你可以把 token 想成"模型说话时的一个字"。原版 OpenVLA 把"把胳膊抬 30 度"这种动作翻译成一串字(比如 7 个字代表 7 个关节),然后像写句子一样一个字一个字写出来。
第二段:并行解码——别再排队了。 像翻译员翻译"我饿了",三个字其实可以同时翻成 "I am hungry",没必要等"我"翻完才翻"饿"。机器人 7 个关节同一瞬间就是一起动的,前后字之间没有真正的因果关系。OFT 把模型里"必须看前一个字"的限制(causal mask)拆掉,让它一次 forward 同时输出所有维度。推理步数从 O(动作维度 × chunk 长度) 降到 O(1),具体提升倍数需读原文。
第三段:动作 chunking——一次想好 8 步。 像下棋时一次想清楚接下来的 5 步,而不是每动一颗子都重新算。OFT 让模型一次输出未来 H 步动作(比如 H=8),机器人执行完这 8 步再回头问模型。好处:少问几次,长任务(叠衣服、整理桌面)累积漂移更小;坏处:环境突变时反应慢一拍,靠 H 的大小平衡。
第四段:连续动作 + 微调配方——从色板到调色盘。 离散 256 档像只有 256 块色板,想画淡蓝只能选最接近那块,画出来一格一格阶梯状。换成 L1 回归直接出实数,或扩散头出连续 chunk,轨迹立刻丝滑。论文还给了一份"该怎么训"的配方(学习率、LoRA 还是全参、数据规模),让别人能在自己机器上复现。具体超参需读原文。
实验在做什么
主要在两类基准上测:
- LIBERO:仿真环境的 4 套子任务(Spatial / Object / Goal / Long-horizon),目前 VLA 圈对比的标配。
- 真实机器人任务:双臂操作 / 长 horizon 任务(具体几个 task、什么硬件需读原文)。
对照组通常包含:原版 OpenVLA、Diffusion Policy、可能还有 RT-2-X 之类。指标:成功率、推理延迟(tokens/sec 或 ms/step)、轨迹平滑度(关节加速度 jerk 之类)。
预期看到的结论(基于摘要):
- 三个开关都开 ≫ 单开任意一个 ≫ 原版 OpenVLA;
- 推理速度提升数倍(具体倍数需读原文);
- LIBERO long-horizon 子任务提升最明显(因为 chunking 减少了累积漂移)。
你应该懂的几个新词 — 4-6 个
- VLA(Vision-Language-Action):把"看图 + 听语言指令 + 输出机器人动作"塞进同一个大模型的范式。代表作 RT-2、OpenVLA。
- 自回归解码(autoregressive decoding):像写字一样一个 token 接一个 token 生成,每个 token 看前面所有 token。慢但表达力强。
- 并行解码(parallel decoding):一次 forward 同时输出多个 token / 维度,舍弃 token 间依赖换速度。语言模型领域有 non-autoregressive 翻译这条线。
- 动作 chunking:一次预测未来 H 步动作,不是只预测下一步。ACT 论文最早系统化。
- 离散动作 token vs 连续动作:前者把每维动作切成 N 个 bin(如 256),用类语言 token 表达;后者直接回归实数 or 用扩散模型生成连续向量。
- LIBERO:VLA / 机器人操作领域的仿真基准,4 个子任务套件(Spatial、Object、Goal、Long),测泛化和长 horizon。
它和其他论文什么关系
- 上游:OpenVLA(前作,本论文的主干)、RT-2(VLA 范式起点)。
- 平行竞品:π0、Octo、CogACT、HPT —— 各自在 VLA 这条路上做不同优化(数据、架构、动作表征)。
- 被借鉴的思路:ACT(chunking)、Diffusion Policy(连续动作 + 扩散头)、non-autoregressive 翻译(并行解码)。
- 后续工作:2025 年下半年起的 VLA 论文很多默认用 chunk + 连续动作做基线,OFT 已经成了 LIBERO 榜单上的常见对照组。
我建议这样读 — 3-4 步
- 先读 abstract + figure 1,确认"三个开关"是哪三个,以及每个开关单开/全开的效果差别。
- 直接跳到消融表(ablation table):看三个开关各自贡献多少(成功率、延迟)。这是这篇论文的核心证据。
- 看方法节里"并行解码"和"扩散头/L1 头"的具体实现细节;如果你打算复现或者改 VLA,这两段最有用。
- 最后扫真机实验和 LIBERO 数字,对比 OpenVLA / Diffusion Policy,判断这三个开关在你自己的任务上值不值得搬。
为什么值得读
- 工程指导意义大:如果你打算微调 VLA 做自己的任务,这篇是 2025 年的"配方手册"——告诉你哪些开关一定要开、哪些可以不开。
- 方法学示范:把一个复杂系统拆成可独立翻转的开关再做消融,这种"解耦再对照"的研究方式在体感上很值得学。
- 基准地位:之后看 VLA 相关论文,OFT 大概率会出现在对照组里,先读完省得后面到处补课。
- 成本低:核心想法三句话能说完,先看完笔记和 figure 1 就有八成理解,剩下两成靠原文消融表。
◼
引用本笔记 / Cite this note
@online{eai_openvla_oft_2026,
title = {(readable note) OpenVLA-OFT},
author = {Zhou, Jason},
year = {2026},
note = {Note on a 2025 paper},
howpublished = {\url{https://estelledc.github.io/embodied-ai-reading-station/papers/openvla-oft/}},
organization = {Embodied AI Reading Station}
}
All 156 papers (full index)
- 1. LLaVA: Visual Instruction Tuning
- 2. 3DShape2VecSet: 3D Shape Representation for Diffusion Models
- 3. SayCan: Do As I Can, Not As I Say
- 4. OpenVLA: An Open-Source Vision-Language-Action Model
- 5. VLAS: VLA Model With Speech Instructions
- 6. MLA: Multisensory Language-Action Model
- 7. Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control
- 8. CartoRadar: RF-Based 3D SLAM Rivaling Vision Approaches
- 9. mmCLIP: Boosting mmWave-based Zero-shot HAR via Signal-Text Alignment
- 10. mmNorm: Non-Line-of-Sight 3D Object Reconstruction via mmWave Surface Normal Estimation
- 11. Proactive Hearing Assistants that Isolate Egocentric Conversations
- 12. NeuralAids: Wireless Hearables With Programmable Speech AI Accelerators
- 13. Creating speech zones with self-distributing acoustic swarms
- 14. Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation
- 15. SoundStream: An End-to-End Neural Audio Codec
- 16. AudioLM
- 17. Conformer
- 18. Dual-path RNN
- 19. EnCodec
- 20. Meta-StyleSpeech
- 21. MusicLM
- 22. Robust Speech Recognition via Large-Scale Weak Supervision
- 23. SeamlessM4T
- 24. Stable Audio
- 25. Universal Source Separation with Weakly Labelled Data
- 26. Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning
- 27. RLBench: The Robot Learning Benchmark & Learning Environment
- 28. robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
- 29. BridgeData V2
- 30. CALVIN
- 31. LIBERO
- 32. RH20T
- 33. What Matters in Learning from Offline Human Demonstrations for Robot Manipulation
- 34. DROID
- 35. Open X-Embodiment
- 36. RoboCasa
- 37. SimplerEnv
- 38. Diffusion Policy: Visuomotor Policy Learning via Action Diffusion
- 39. 3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
- 40. Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation
- 41. EquiBot: SIM(3)-Equivariant Diffusion Policy
- 42. DiT-Policy
- 43. Diffusion Policy Policy Optimization (DPPO)
- 44. Affordance-based Robot Manipulation with Flow Matching
- 45. FlowPolicy: 3D Flow-based Policy via Consistency Flow Matching
- 46. FAST: Efficient Action Tokenization for VLA
- 47. pi_0: Vision-Language-Action Flow Model
- 48. pi_0.5: VLA with Open-World Generalization
- 49. A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning
- 50. Generative Adversarial Imitation Learning
- 51. Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT/ALOHA)
- 52. AnyTeleop
- 53. Behavior Transformers: Cloning k Modes with One Stone
- 54. Implicit Behavioral Cloning
- 55. RoboCat
- 56. ALOHA 2
- 57. DexCap
- 58. HumanPlus
- 59. Generalizable Humanoid Manipulation with 3D Diffusion Policies (iDP3)
- 60. Mobile ALOHA
- 61. SmolVLA
- 62. Universal Manipulation Interface
- 63. Behavior Generation with Latent Actions (VQ-BeT)
- 64. ImageBind: One Embedding Space To Bind Them All
- 65. Connecting Touch and Vision via Cross-Modal Prediction
- 66. AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model
- 67. AudioPaLM
- 68. FROMAGe: Grounding LLMs to Images
- 69. OneLLM
- 70. X-VLM: Multi-Grained Vision Language Pre-Training
- 71. Tactile Beyond Pixels (Sparsh-X)
- 72. Sparsh: Self-supervised Touch Representations
- 73. Tactile-VLA
- 74. TLA: Tactile-Language-Action
- 75. Code as Policies: Language Model Programs for Embodied Control
- 76. Inner Monologue: Embodied Reasoning through Planning with Language Models
- 77. LLM+P: Empowering LLMs with Optimal Planning
- 78. PaLM-E: An Embodied Multimodal Language Model
- 79. ProgPrompt
- 80. ChatGPT for Robotics
- 81. GenSim
- 82. RoboFlamingo
- 83. Tree-Planner
- 84. VoxPoser
- 85. See Through Smoke: Robust Indoor Mapping with Low-cost mmWave Radar
- 86. Can WiFi Estimate Person Pose?
- 87. 3DRIMR: 3D Reconstruction and Imaging via mmWave Radar based on Deep Learning
- 88. milliEgo: Single-chip mmWave Radar Aided Egomotion Estimation via Deep Sensor Fusion
- 89. High Resolution Point Clouds from mmWave Radar
- 90. RadarSLAM: Radar based Large-Scale SLAM in All Weathers
- 91. Through-Wall Pose Imaging in Real-Time with a Many-to-Many Encoder/Decoder Paradigm
- 92. RFMask: A Simple Baseline for Human Silhouette Segmentation with Radio Signals
- 93. RFPose-OT: RF-Based 3D Human Pose Estimation via Optimal Transport Theory
- 94. Argus: Multi-View Egocentric Human Mesh Reconstruction Based on Stripped-Down Wearable mmWave Add-on
- 95. Diffusion Model is a Good Pose Estimator from 3D RF-Vision
- 96. Enabling Visual Recognition at Radio Frequency (PanoRadar)
- 97. Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion
- 98. Habitat: A Platform for Embodied AI Research
- 99. Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- 100. DexMV
- 101. Habitat 2.0
- 102. ManiSkill
- 103. ProcTHOR
- 104. SAPIEN: A SimulAted Part-based Interactive ENvironment
- 105. BEHAVIOR-1K
- 106. Habitat 3.0
- 107. Isaac Lab
- 108. MuJoCo Playground
- 109. RT-1: Robotics Transformer for Real-World Control at Scale
- 110. 3D Diffusion Policy (DP3)
- 111. Octo: An Open-Source Generalist Robot Policy
- 112. RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- 113. RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches
- 114. 3D-VLA
- 115. DexVLA
- 116. GR-2: Generative Video-Language-Action Model
- 117. OpenHelix
- 118. OpenVLA-OFT
- 119. RDT-1B: Diffusion Foundation Model for Bimanual Manipulation
- 120. RoboMamba
- 121. SpatialVLA
- 122. TinyVLA
- 123. TraceVLA: Visual Trace Prompting
- 124. Learning Transferable Visual Models From Natural Language Supervision
- 125. Flamingo: a Visual Language Model for Few-Shot Learning
- 126. BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models
- 127. BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation
- 128. DeepSeek-VL: Towards Real-World Vision-Language Understanding
- 129. EVA-CLIP: Improved Training Techniques for CLIP at Scale
- 130. FILIP: Fine-grained Interactive Language-Image Pre-Training
- 131. Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks
- 132. InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks
- 133. Improved Baselines with Visual Instruction Tuning
- 134. OBELICS
- 135. Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond
- 136. Sigmoid Loss for Language Image Pre-Training
- 137. What matters when building vision-language models?
- 138. Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling
- 139. The Llama 3 Herd of Models
- 140. LLaVA-NeXT-Interleave
- 141. LLaVA-OneVision: Easy Visual Task Transfer
- 142. Long-CLIP: Unlocking the Long-Text Capability of CLIP
- 143. Pixtral 12B
- 144. Dream to Control: Learning Behaviors by Latent Imagination
- 145. World Models
- 146. DayDreamer
- 147. Mastering Atari with Discrete World Models
- 148. Dreamer V3: Mastering Diverse Domains through World Models
- 149. Transformers are Sample-Efficient World Models
- 150. TWM: Transformer-based World Models
- 151. 1X World Model Challenge
- 152. Cosmos World Foundation Model Platform
- 153. GAIA-1
- 154. Genie: Generative Interactive Environments
- 155. Navigation World Models
- 156. UniSim