Octo: An Open-Source Generalist Robot Policy
本笔记基于摘要 + 公开资料,未读全文。
一句话讲什么(TL;DR)
第一个真正开源的通用机器人"大脑":先看 80 万段机器人录像学基础动作,你下载回来微调几小时,就能让自家机器人学新活。
这是个什么场景
想象你开了一家连锁咖啡店,全国几百家分店,每家的咖啡机牌子、吧台高度、杯子大小都不一样。
以前店长招新店员的做法是:每家店从零教,从"杯子放哪""怎么按按钮"开始练。学得慢,而且这个店员调到隔壁分店,又得重学一遍。
Octo 想做的事,跟 ChatGPT 学文字是一个套路——先让一个"通用咖啡师"看完全世界所有咖啡店的工作录像,把"抓杯子大概什么手感、按按钮大概什么力度"这种底层感觉学透。然后每家分店拿这个"已经懂基础"的咖啡师,做几小时入职培训(行话叫 fine-tune,微调),就能上岗。
最关键的一点是:这个"基础咖啡师"是公开放在网上的,谁都能下载,谁都能在它身上继续教自己的活。在 2024 年之前,机器人圈几乎没有这种东西——大公司训了也不放出来。

之前的人怎么做的 — 3-5 bullet
- RT-1 / RT-2(Google):在大规模机器人数据上训了 Transformer 策略,但权重不开源,外部研究者只能眼馋
- 每个实验室各训各的:每来一个新机器人或新任务,从头收数据、从头训,几千条数据起步,迁移性差
- Diffusion Policy 系列:方法很强,但默认是单任务、小规模训练,没有"通用预训练 + 下游微调"的范式
- Open X-Embodiment 数据集(同期):22 个机构合并机器人数据成一个大池子,但只是数据,没人交付一个"训好的、可继续训的"通用策略
- 整体痛点:社区缺一个机器人版的 BERT/CLIP——能下载、能改、能比较的统一基线
这篇论文的关键想法
三个核心选择:
- 架构上选 Transformer + 模块化输入输出 head:不写死"必须用 RGB + 末端位姿",而是把每种观测(图像、语言、本体感知)和每种动作空间(7-DoF 末端、关节、移动底盘)都做成可插拔的 token 化模块。新机器人来了,只要写一个新 head。
- 目标可以是语言也可以是图像:可以告诉它"把红色方块放进盒子"(语言条件),也可以丢一张"目标状态的照片"让它复现(goal-image 条件)。两种 modality 同时训练。
- 动作头用扩散(diffusion action head):输出动作不再是回归一个数,而是用 diffusion 生成一段未来动作序列(action chunk),稳定性和多模态性更好——这一点继承自 Diffusion Policy。
加上真正开源这个工程层面的关键决策:模型权重、训练代码、数据处理 pipeline 全部公开,让社区第一次能在同一个起点上做对比实验。

它怎么做的(方法)— 3-4 段
输入端的 token 化——像翻译把不同语言都转成同一种"中间语"。机器人面对的输入很杂:摄像头画面、人类口头指令、一张"目标长这样"的照片。Octo 把这三种信息都翻译成同一种格式(token,可以理解成模型能消化的小词块):图像被切成小方块过 ViT,文字过 T5 编码器,目标图也走图像那一套。然后所有 token 拼成一长串,喂给主干。好处是有的训练数据只有文字、有的只有目标图,都能丢进来一起训。
主干和动作头——前面是个"理解大脑",后面接一个"画动作的笔"。主干是一个标准的 causal Transformer(GPT 同款架构,分 27M 和 93M 两个尺寸版本)。动作头则换了个有趣的玩法:不是直接吐出"下一步该转多少度"这个数字,而是用 diffusion(扩散,原来给 AI 画图用的那套技术)从一团噪声里"去噪"出未来一小段动作。
等等,先慢一拍——为什么用扩散来生成动作?因为同一个画面下,机器人合理的动作可能有好几种(左手抓也行右手抓也行),普通方法会被这种"多种正确答案"卡住,扩散正好擅长处理这种多模态分布。
预训练数据——食材来自 Open X-Embodiment 数据集,挑了约 80 万条机器人操作轨迹,包含很多种机械臂、很多种任务。具体怎么配比、怎么清洗,要看原文。
下游微调——论文最想让你记住的卖点。下载完权重,你在自己的机器人上收 100~1000 条新数据(这在机器人圈算很少了),跑几小时微调,就能得到比"从零开始训"更靠谱的策略。论文在多个真机和仿真环境上验证了这件事(具体数字看原文)。
实验在做什么
- 零样本 / 少样本评估:在没见过的任务上直接跑预训练策略,看能不能完成
- 下游微调:在 9 个真实机器人 setup 上做微调,比较"Octo 微调"vs"从头训"vs"用 RT-1-X 等 baseline 微调"
- 架构消融:比较 diffusion head vs 直接回归、不同主干规模、不同 goal modality 的效果
- 数据规模消融:训练数据从 10 万到 80 万条,看通用性怎么涨
- 跨形态泛化:训练时见过的机器人 vs 没见过的机器人形态,下游表现差距多大
具体胜率数字、消融表格里的每一栏,都需读原文。
你应该懂的几个新词 — 4-6 个
- Generalist policy(通用策略):一个网络处理多种机器人、多种任务、多种观测模态,相对于"一个任务一个模型"的 specialist
- Action chunk(动作块):一次性预测未来 K 步动作而不是只预测下一步,能减少抖动、提升时间一致性,源自 ACT 论文
- Diffusion head(扩散动作头):用扩散模型生成动作,把"预测一个值"换成"从噪声去噪到一段轨迹",能很好处理多模态分布(同一观测下有几种合理动作)
- Open X-Embodiment(OXE):2023 年 22 机构联合发布的大规模跨形态机器人数据集,是 Octo 的训练食材
- Embodiment(形态):机器人本体——什么样的臂、几个关节、什么夹爪。"跨 embodiment 泛化"指换一个机器人还能用
- Modular input/output(模块化输入输出):观测和动作空间不写死,做成可插拔模块,新机器人来了加一个 adapter 就行
它和其他论文什么关系
- 接住的: Open X-Embodiment(数据底座)、RT-1/RT-2(Transformer 机器人策略的范式)、Diffusion Policy(动作头的扩散思路)、ACT(action chunk)
- 同期对手: RT-2-X(Google 的跨形态版本,闭源)、OpenVLA(同样开源、晚几个月、走 LLaVA 风格的视觉-语言主干)
- 被它启发的: π0(更大规模 + flow matching action head)、π0-FAST、SmolVLA 等后续 VLA 模型,都默认要开源、要可微调,这个"社区契约"很大程度上是 Octo 立的
- 位置坐标: Octo 在"开源通用策略"这条路上是奠基石;OpenVLA 把基座换成 LLaVA-style;π0 把规模和动作头再升级
我建议这样读 — 3-4 步
- 先看 figure 1 和 method 概览图:搞清楚"输入怎么 token 化、主干长什么样、动作头怎么接"这三件事,剩下细节都是修饰
- 跳到下游微调实验:这是它和 RT-2 类闭源工作差异最大的地方,看它如何论证"少量数据就能 adapt"
- 回头读 diffusion action head 那一节:如果你之前没读过 Diffusion Policy,这里会有点突兀,必要时去读 Diffusion Policy 论文补
- 最后扫消融:哪个设计是关键、哪个是工程细节,看消融最快——尤其 goal modality、数据规模、主干规模三个轴
为什么值得读
- 它是 VLA 时代的开源基线:你在读任何 2024 年后的 VLA 论文(OpenVLA / π0 / SmolVLA / pi05),它们的 baseline、数据 pipeline、tokenizer 选择都和 Octo 有血缘关系
- 它定义了"可微调通用策略"这个产品形态:不是给你看一个 demo,而是真的给你一个能下载、能改、能在你自己机器人上跑的 checkpoint——这个交付标准之后成了行业默认
- 方法上集大成:Transformer 主干 + 扩散动作头 + 多模态条件 + action chunk,是 2024 年机器人策略的"标准答案"组合,读它等于一次性把这几个组件的关系理清楚
- 对零基础学习者友好:架构清晰、组件边界分明、消融做得齐,比读 RT-2 那种又涉及 PaLI-X 又涉及大量闭源细节的论文好入门
◼
引用本笔记 / Cite this note
@online{eai_octo_2026,
title = {(readable note) Octo: An Open-Source Generalist Robot Policy},
author = {Zhou, Jason},
year = {2026},
note = {Note on a 2024 paper},
howpublished = {\url{https://estelledc.github.io/embodied-ai-reading-station/papers/octo/}},
organization = {Embodied AI Reading Station}
}
All 156 papers (full index)
- 1. LLaVA: Visual Instruction Tuning
- 2. 3DShape2VecSet: 3D Shape Representation for Diffusion Models
- 3. SayCan: Do As I Can, Not As I Say
- 4. OpenVLA: An Open-Source Vision-Language-Action Model
- 5. VLAS: VLA Model With Speech Instructions
- 6. MLA: Multisensory Language-Action Model
- 7. Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control
- 8. CartoRadar: RF-Based 3D SLAM Rivaling Vision Approaches
- 9. mmCLIP: Boosting mmWave-based Zero-shot HAR via Signal-Text Alignment
- 10. mmNorm: Non-Line-of-Sight 3D Object Reconstruction via mmWave Surface Normal Estimation
- 11. Proactive Hearing Assistants that Isolate Egocentric Conversations
- 12. NeuralAids: Wireless Hearables With Programmable Speech AI Accelerators
- 13. Creating speech zones with self-distributing acoustic swarms
- 14. Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation
- 15. SoundStream: An End-to-End Neural Audio Codec
- 16. AudioLM
- 17. Conformer
- 18. Dual-path RNN
- 19. EnCodec
- 20. Meta-StyleSpeech
- 21. MusicLM
- 22. Robust Speech Recognition via Large-Scale Weak Supervision
- 23. SeamlessM4T
- 24. Stable Audio
- 25. Universal Source Separation with Weakly Labelled Data
- 26. Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning
- 27. RLBench: The Robot Learning Benchmark & Learning Environment
- 28. robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
- 29. BridgeData V2
- 30. CALVIN
- 31. LIBERO
- 32. RH20T
- 33. What Matters in Learning from Offline Human Demonstrations for Robot Manipulation
- 34. DROID
- 35. Open X-Embodiment
- 36. RoboCasa
- 37. SimplerEnv
- 38. Diffusion Policy: Visuomotor Policy Learning via Action Diffusion
- 39. 3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
- 40. Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation
- 41. EquiBot: SIM(3)-Equivariant Diffusion Policy
- 42. DiT-Policy
- 43. Diffusion Policy Policy Optimization (DPPO)
- 44. Affordance-based Robot Manipulation with Flow Matching
- 45. FlowPolicy: 3D Flow-based Policy via Consistency Flow Matching
- 46. FAST: Efficient Action Tokenization for VLA
- 47. pi_0: Vision-Language-Action Flow Model
- 48. pi_0.5: VLA with Open-World Generalization
- 49. A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning
- 50. Generative Adversarial Imitation Learning
- 51. Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT/ALOHA)
- 52. AnyTeleop
- 53. Behavior Transformers: Cloning k Modes with One Stone
- 54. Implicit Behavioral Cloning
- 55. RoboCat
- 56. ALOHA 2
- 57. DexCap
- 58. HumanPlus
- 59. Generalizable Humanoid Manipulation with 3D Diffusion Policies (iDP3)
- 60. Mobile ALOHA
- 61. SmolVLA
- 62. Universal Manipulation Interface
- 63. Behavior Generation with Latent Actions (VQ-BeT)
- 64. ImageBind: One Embedding Space To Bind Them All
- 65. Connecting Touch and Vision via Cross-Modal Prediction
- 66. AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model
- 67. AudioPaLM
- 68. FROMAGe: Grounding LLMs to Images
- 69. OneLLM
- 70. X-VLM: Multi-Grained Vision Language Pre-Training
- 71. Tactile Beyond Pixels (Sparsh-X)
- 72. Sparsh: Self-supervised Touch Representations
- 73. Tactile-VLA
- 74. TLA: Tactile-Language-Action
- 75. Code as Policies: Language Model Programs for Embodied Control
- 76. Inner Monologue: Embodied Reasoning through Planning with Language Models
- 77. LLM+P: Empowering LLMs with Optimal Planning
- 78. PaLM-E: An Embodied Multimodal Language Model
- 79. ProgPrompt
- 80. ChatGPT for Robotics
- 81. GenSim
- 82. RoboFlamingo
- 83. Tree-Planner
- 84. VoxPoser
- 85. See Through Smoke: Robust Indoor Mapping with Low-cost mmWave Radar
- 86. Can WiFi Estimate Person Pose?
- 87. 3DRIMR: 3D Reconstruction and Imaging via mmWave Radar based on Deep Learning
- 88. milliEgo: Single-chip mmWave Radar Aided Egomotion Estimation via Deep Sensor Fusion
- 89. High Resolution Point Clouds from mmWave Radar
- 90. RadarSLAM: Radar based Large-Scale SLAM in All Weathers
- 91. Through-Wall Pose Imaging in Real-Time with a Many-to-Many Encoder/Decoder Paradigm
- 92. RFMask: A Simple Baseline for Human Silhouette Segmentation with Radio Signals
- 93. RFPose-OT: RF-Based 3D Human Pose Estimation via Optimal Transport Theory
- 94. Argus: Multi-View Egocentric Human Mesh Reconstruction Based on Stripped-Down Wearable mmWave Add-on
- 95. Diffusion Model is a Good Pose Estimator from 3D RF-Vision
- 96. Enabling Visual Recognition at Radio Frequency (PanoRadar)
- 97. Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion
- 98. Habitat: A Platform for Embodied AI Research
- 99. Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- 100. DexMV
- 101. Habitat 2.0
- 102. ManiSkill
- 103. ProcTHOR
- 104. SAPIEN: A SimulAted Part-based Interactive ENvironment
- 105. BEHAVIOR-1K
- 106. Habitat 3.0
- 107. Isaac Lab
- 108. MuJoCo Playground
- 109. RT-1: Robotics Transformer for Real-World Control at Scale
- 110. 3D Diffusion Policy (DP3)
- 111. Octo: An Open-Source Generalist Robot Policy
- 112. RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- 113. RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches
- 114. 3D-VLA
- 115. DexVLA
- 116. GR-2: Generative Video-Language-Action Model
- 117. OpenHelix
- 118. OpenVLA-OFT
- 119. RDT-1B: Diffusion Foundation Model for Bimanual Manipulation
- 120. RoboMamba
- 121. SpatialVLA
- 122. TinyVLA
- 123. TraceVLA: Visual Trace Prompting
- 124. Learning Transferable Visual Models From Natural Language Supervision
- 125. Flamingo: a Visual Language Model for Few-Shot Learning
- 126. BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models
- 127. BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation
- 128. DeepSeek-VL: Towards Real-World Vision-Language Understanding
- 129. EVA-CLIP: Improved Training Techniques for CLIP at Scale
- 130. FILIP: Fine-grained Interactive Language-Image Pre-Training
- 131. Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks
- 132. InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks
- 133. Improved Baselines with Visual Instruction Tuning
- 134. OBELICS
- 135. Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond
- 136. Sigmoid Loss for Language Image Pre-Training
- 137. What matters when building vision-language models?
- 138. Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling
- 139. The Llama 3 Herd of Models
- 140. LLaVA-NeXT-Interleave
- 141. LLaVA-OneVision: Easy Visual Task Transfer
- 142. Long-CLIP: Unlocking the Long-Text Capability of CLIP
- 143. Pixtral 12B
- 144. Dream to Control: Learning Behaviors by Latent Imagination
- 145. World Models
- 146. DayDreamer
- 147. Mastering Atari with Discrete World Models
- 148. Dreamer V3: Mastering Diverse Domains through World Models
- 149. Transformers are Sample-Efficient World Models
- 150. TWM: Transformer-based World Models
- 151. 1X World Model Challenge
- 152. Cosmos World Foundation Model Platform
- 153. GAIA-1
- 154. Genie: Generative Interactive Environments
- 155. Navigation World Models
- 156. UniSim