3D Diffusion Policy (DP3)
本笔记基于摘要 + 公开资料,未读全文。
一句话讲什么(TL;DR)
教机器人擦桌子,不给它看照片,改给它看带深度的 3D 点云。结果只用 10 段录像就够学会一个新任务。
这是个什么场景
想象你刚搬进新家,要教一个不会做家务的弟弟擦桌子。你有两种教法:
- 教法 A(普通照片):你拍了一段你擦桌子的录像给他看。他记住的是"画面里出现这种花纹时,手就这么挪"。问题是——明天换到客厅,桌子换成深色木头,灯光也偏黄,他立马就懵了,因为画面长得不一样了。
- 教法 B(戴上 3D 眼镜):你让他戴一种能看出"东西离自己多远"的眼镜。他记住的是"桌面就是我前方 30cm 那一片平的地方"。换到客厅、换张桌子他都不慌——平面还是那块平面,几何形状没变。
机器人学动作也是一样的两难:用普通摄像头(2D 图像)就是教法 A,换个房间就翻车;如果能直接看到三维形状(3D 点云,sparse point cloud),就是教法 B,对外观变化更稳。
DP3 干的事就是给机器人换上"3D 眼镜",再配上扩散模型(Diffusion Model,一种擅长一笔一笔"涂"出连续动作的生成模型),去预测手该怎么动。

之前的人怎么做的 — 3-5 bullet
- Behavior Cloning + 2D 图像(如 BC-RNN、Robomimic 系列):拿摄像头 RGB 图当输入,神经网络回归动作。问题是数据量需求大,泛化差。
- Diffusion Policy(CoRL 2023):把动作生成建模成去噪过程(denoising),动作多模态(multimodal)问题处理得好。但仍然吃 2D 图像,对外观和视角敏感。
- Implicit Behavior Cloning / Energy-Based Models:能力理论上不弱,但训练不稳定,工程上不如扩散模型友好。
- 基于 3D 的方法(PerAct、C2F-ARM 等):用 voxel 或 point cloud + Transformer,但通常需要多视角 RGB-D + 较重的网络,且没有把"扩散"和"3D"结合起来做策略学习。
- 共同痛点:要么吃数据,要么不鲁棒,要么训练不稳定。
这篇论文的关键想法
类比一下:原来的 Diffusion Policy 像个"看着照片学开车"的学员,DP3 等于把它的眼睛从普通相机换成了"激光测距眼镜",开车的脑子(决策网络)一点没动。
一句话:保留 Diffusion Policy 的"动作去噪"框架不动,把它的视觉编码器(visual encoder,负责"看"的那部分网络)换成一个非常轻的 3D 点云编码器。
为什么这个组合好用:
- 扩散模型负责"动作侧"——一个动作可以有好几种合理走法(比如绕左还是绕右),扩散模型对这种"多模态"轨迹处理得好,10 条示教也能学。
- 3D 点云负责"感知侧"——它只关心几何形状,天然不受光照、桌布颜色、相机摆放角度(extrinsics,相机外参)影响,而几何才是任务真正关心的东西。
- 作者刻意选了稀疏点云 + 极简 MLP 编码器,而不是重型的 PointNet++ / Transformer。直觉上"模型越大越聪明",但在只有 10 条数据的场景下,模型太大反而会"死记硬背"(过拟合)——少即是多。
可以理解为:把"硬记画面 → 学动作"的长链条,缩短成"看懂形状 → 学动作"。链条短了,所需数据也少了。

它怎么做的(方法)— 3-4 段
输入处理:单视角 RGB-D 相机捕获的深度图反投影成点云,然后做 farthest point sampling(FPS)下采样到一个固定的稀疏数量(比如几百到一千多个点;具体数字需读原文)。点云在机器人基座坐标系下表达,相当于天然做了视角对齐。
视觉编码器:一个非常浅的 MLP(多层感知机)作用在每个点上,再接一个简单的池化(pooling)得到一个紧凑的几何特征向量。作者论文里反复强调:编码器越简单,小样本下越稳。这点和 2D 视觉里"用 ResNet-50 大力出奇迹"完全相反。
策略主体(policy backbone):沿用 Diffusion Policy 的 1D 卷积 U-Net(或 Transformer 变体),把"几何特征 + 机器人本体状态(proprioception)"作为条件,去噪生成一段未来动作序列(action chunk)。训练目标是标准的 DDPM/EDM 噪声回归损失。
部署:推理时从纯噪声开始,迭代去噪几步(比 DDPM 原始 1000 步少很多,通常用 DDIM 或更快的采样器)得到动作序列,按 receding horizon 方式执行前若干步再重规划。
实验在做什么
DP3 在仿真和真机上都做了大量任务,规模具体数字需读原文,但结构大致是:
- 任务集:覆盖多个仿真 benchmark(如 Adroit、MetaWorld、DexArt 之类的灵巧操作任务)和真机任务,强调任务多样性。
- 样本效率:每个任务只用 10 条人类示教,对比 baseline(2D Diffusion Policy、BC-RNN、IBC 等)在同等数据下的成功率。
- 泛化测试:换场景、换物体颜色/纹理、换相机视角、加干扰物,看成功率下降多少。这是 3D 表示最能体现优势的地方。
- 消融(ablation):换不同点云编码器(轻 MLP vs PointNet vs 重 Transformer)、不同点数、是否加颜色信息等。一个反直觉的结论是"加颜色反而变差"——再次印证小样本下少即是多。
你应该懂的几个新词 — 4-6 个
- Point cloud(点云):一组 3D 点的集合,每个点至少有 (x, y, z)。从 RGB-D 相机的深度图反投影就能得到。
- Farthest Point Sampling (FPS):从一团点里挑出"互相离得最远"的若干个,做下采样。比随机采样更能保留几何结构。
- Diffusion Policy:把策略学习建模成"从噪声里去噪出动作序列"的扩散模型,CoRL 2023 那篇是 SOTA 之一。
- Action chunk / Receding horizon:一次预测未来若干步动作(比如 16 步),但只执行前几步(比如 8 步),然后重新预测。借鉴自 ACT/MPC 思想。
- Proprioception(本体感知):机器人自己关节角度、末端位姿等状态,不依赖外部传感器。
- DDIM / EDM:扩散模型的快速采样器,把推理步数从 1000 降到几十甚至个位数,部署关键。
它和其他论文什么关系
- 直接前作:Diffusion Policy——DP3 把它的视觉输入换掉,骨架保留。读 DP3 之前必须先理解 DP。
- 后作 / 同期 3D 系列:iDP3(Improved DP3)进一步在人形机器人上做大规模真机;Equibot 把等变性(equivariance)加进 3D 策略。
- 2D 同期对手:ACT(Mobile ALOHA、ACT (ALOHA))走的是 Transformer + 双臂 + 大量数据的路线,思路和 DP3"小样本 + 3D"几乎正交。
- VLA 大模型路线:OpenVLA、π0 用大模型 + 海量数据卷泛化;DP3 代表的是另一条路——结构化感知 + 小数据。两条路线在 2024-2026 之间是 manipulation 领域的两大风格。
- 3D 表示派系:和 PerAct、RVT 那种 voxel 路线相比,DP3 选稀疏点云 + 极轻编码器,是"反向工程化"的代表。
我建议这样读 — 3-4 步
- 先读 diffusion-policy.md:DP3 几乎所有动作侧设计都是继承的,没这个底子读 DP3 会看不懂为什么 U-Net 那么搭。
- 看 DP3 论文 Section 3(方法)+ Figure 2(pipeline):重点看点云怎么进、编码器多简单、条件怎么注入扩散模型。
- 跳到实验里的"泛化"和"消融"两节:这是 DP3 真正值钱的部分——为什么 3D 比 2D 鲁棒、为什么不加颜色、为什么轻编码器更好。
- 可选:扫一眼 iDP3 看 2024 下半年这条线怎么发展到人形机器人,理解 DP3 的影响力。
为什么值得读
- 样本效率的存在性证明:在"机器人学习要 10 万条数据"的叙事下,DP3 用 10 条示教做到一些任务,这本身是个强信号——表示形式比数据量更关键。
- 反直觉的"少即是多":轻编码器 > 重编码器、纯几何 > 几何+颜色。这两个发现在小样本机器人学习里反复被后续工作复现。
- 工程友好:单视角 RGB-D + 一个 MLP + 一个 U-Net,组件都不重,复现门槛低,是入门 3D manipulation 的极好起点。
- 占位:在 VLA / 大模型路线之外,DP3 代表了"结构化先验 + 小数据"这条路。理解机器人学习全景必须读它。
◼
引用本笔记 / Cite this note
@online{eai_dp3_2026,
title = {(readable note) 3D Diffusion Policy (DP3)},
author = {Zhou, Jason},
year = {2026},
note = {Note on a 2024 paper},
howpublished = {\url{https://estelledc.github.io/embodied-ai-reading-station/papers/dp3/}},
organization = {Embodied AI Reading Station}
}
All 156 papers (full index)
- 1. LLaVA: Visual Instruction Tuning
- 2. 3DShape2VecSet: 3D Shape Representation for Diffusion Models
- 3. SayCan: Do As I Can, Not As I Say
- 4. OpenVLA: An Open-Source Vision-Language-Action Model
- 5. VLAS: VLA Model With Speech Instructions
- 6. MLA: Multisensory Language-Action Model
- 7. Cosmos Policy: Fine-Tuning Video Models for Visuomotor Control
- 8. CartoRadar: RF-Based 3D SLAM Rivaling Vision Approaches
- 9. mmCLIP: Boosting mmWave-based Zero-shot HAR via Signal-Text Alignment
- 10. mmNorm: Non-Line-of-Sight 3D Object Reconstruction via mmWave Surface Normal Estimation
- 11. Proactive Hearing Assistants that Isolate Egocentric Conversations
- 12. NeuralAids: Wireless Hearables With Programmable Speech AI Accelerators
- 13. Creating speech zones with self-distributing acoustic swarms
- 14. Conv-TasNet: Surpassing Ideal Time-Frequency Magnitude Masking for Speech Separation
- 15. SoundStream: An End-to-End Neural Audio Codec
- 16. AudioLM
- 17. Conformer
- 18. Dual-path RNN
- 19. EnCodec
- 20. Meta-StyleSpeech
- 21. MusicLM
- 22. Robust Speech Recognition via Large-Scale Weak Supervision
- 23. SeamlessM4T
- 24. Stable Audio
- 25. Universal Source Separation with Weakly Labelled Data
- 26. Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning
- 27. RLBench: The Robot Learning Benchmark & Learning Environment
- 28. robosuite: A Modular Simulation Framework and Benchmark for Robot Learning
- 29. BridgeData V2
- 30. CALVIN
- 31. LIBERO
- 32. RH20T
- 33. What Matters in Learning from Offline Human Demonstrations for Robot Manipulation
- 34. DROID
- 35. Open X-Embodiment
- 36. RoboCasa
- 37. SimplerEnv
- 38. Diffusion Policy: Visuomotor Policy Learning via Action Diffusion
- 39. 3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
- 40. Consistency Policy: Accelerated Visuomotor Policies via Consistency Distillation
- 41. EquiBot: SIM(3)-Equivariant Diffusion Policy
- 42. DiT-Policy
- 43. Diffusion Policy Policy Optimization (DPPO)
- 44. Affordance-based Robot Manipulation with Flow Matching
- 45. FlowPolicy: 3D Flow-based Policy via Consistency Flow Matching
- 46. FAST: Efficient Action Tokenization for VLA
- 47. pi_0: Vision-Language-Action Flow Model
- 48. pi_0.5: VLA with Open-World Generalization
- 49. A Reduction of Imitation Learning and Structured Prediction to No-Regret Online Learning
- 50. Generative Adversarial Imitation Learning
- 51. Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware (ACT/ALOHA)
- 52. AnyTeleop
- 53. Behavior Transformers: Cloning k Modes with One Stone
- 54. Implicit Behavioral Cloning
- 55. RoboCat
- 56. ALOHA 2
- 57. DexCap
- 58. HumanPlus
- 59. Generalizable Humanoid Manipulation with 3D Diffusion Policies (iDP3)
- 60. Mobile ALOHA
- 61. SmolVLA
- 62. Universal Manipulation Interface
- 63. Behavior Generation with Latent Actions (VQ-BeT)
- 64. ImageBind: One Embedding Space To Bind Them All
- 65. Connecting Touch and Vision via Cross-Modal Prediction
- 66. AnyMAL: An Efficient and Scalable Any-Modality Augmented Language Model
- 67. AudioPaLM
- 68. FROMAGe: Grounding LLMs to Images
- 69. OneLLM
- 70. X-VLM: Multi-Grained Vision Language Pre-Training
- 71. Tactile Beyond Pixels (Sparsh-X)
- 72. Sparsh: Self-supervised Touch Representations
- 73. Tactile-VLA
- 74. TLA: Tactile-Language-Action
- 75. Code as Policies: Language Model Programs for Embodied Control
- 76. Inner Monologue: Embodied Reasoning through Planning with Language Models
- 77. LLM+P: Empowering LLMs with Optimal Planning
- 78. PaLM-E: An Embodied Multimodal Language Model
- 79. ProgPrompt
- 80. ChatGPT for Robotics
- 81. GenSim
- 82. RoboFlamingo
- 83. Tree-Planner
- 84. VoxPoser
- 85. See Through Smoke: Robust Indoor Mapping with Low-cost mmWave Radar
- 86. Can WiFi Estimate Person Pose?
- 87. 3DRIMR: 3D Reconstruction and Imaging via mmWave Radar based on Deep Learning
- 88. milliEgo: Single-chip mmWave Radar Aided Egomotion Estimation via Deep Sensor Fusion
- 89. High Resolution Point Clouds from mmWave Radar
- 90. RadarSLAM: Radar based Large-Scale SLAM in All Weathers
- 91. Through-Wall Pose Imaging in Real-Time with a Many-to-Many Encoder/Decoder Paradigm
- 92. RFMask: A Simple Baseline for Human Silhouette Segmentation with Radio Signals
- 93. RFPose-OT: RF-Based 3D Human Pose Estimation via Optimal Transport Theory
- 94. Argus: Multi-View Egocentric Human Mesh Reconstruction Based on Stripped-Down Wearable mmWave Add-on
- 95. Diffusion Model is a Good Pose Estimator from 3D RF-Vision
- 96. Enabling Visual Recognition at Radio Frequency (PanoRadar)
- 97. Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion
- 98. Habitat: A Platform for Embodied AI Research
- 99. Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning
- 100. DexMV
- 101. Habitat 2.0
- 102. ManiSkill
- 103. ProcTHOR
- 104. SAPIEN: A SimulAted Part-based Interactive ENvironment
- 105. BEHAVIOR-1K
- 106. Habitat 3.0
- 107. Isaac Lab
- 108. MuJoCo Playground
- 109. RT-1: Robotics Transformer for Real-World Control at Scale
- 110. 3D Diffusion Policy (DP3)
- 111. Octo: An Open-Source Generalist Robot Policy
- 112. RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control
- 113. RT-Trajectory: Robotic Task Generalization via Hindsight Trajectory Sketches
- 114. 3D-VLA
- 115. DexVLA
- 116. GR-2: Generative Video-Language-Action Model
- 117. OpenHelix
- 118. OpenVLA-OFT
- 119. RDT-1B: Diffusion Foundation Model for Bimanual Manipulation
- 120. RoboMamba
- 121. SpatialVLA
- 122. TinyVLA
- 123. TraceVLA: Visual Trace Prompting
- 124. Learning Transferable Visual Models From Natural Language Supervision
- 125. Flamingo: a Visual Language Model for Few-Shot Learning
- 126. BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models
- 127. BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generation
- 128. DeepSeek-VL: Towards Real-World Vision-Language Understanding
- 129. EVA-CLIP: Improved Training Techniques for CLIP at Scale
- 130. FILIP: Fine-grained Interactive Language-Image Pre-Training
- 131. Florence-2: Advancing a Unified Representation for a Variety of Vision Tasks
- 132. InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks
- 133. Improved Baselines with Visual Instruction Tuning
- 134. OBELICS
- 135. Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyond
- 136. Sigmoid Loss for Language Image Pre-Training
- 137. What matters when building vision-language models?
- 138. Expanding Performance Boundaries of Open-Source Multimodal Models with Model, Data, and Test-Time Scaling
- 139. The Llama 3 Herd of Models
- 140. LLaVA-NeXT-Interleave
- 141. LLaVA-OneVision: Easy Visual Task Transfer
- 142. Long-CLIP: Unlocking the Long-Text Capability of CLIP
- 143. Pixtral 12B
- 144. Dream to Control: Learning Behaviors by Latent Imagination
- 145. World Models
- 146. DayDreamer
- 147. Mastering Atari with Discrete World Models
- 148. Dreamer V3: Mastering Diverse Domains through World Models
- 149. Transformers are Sample-Efficient World Models
- 150. TWM: Transformer-based World Models
- 151. 1X World Model Challenge
- 152. Cosmos World Foundation Model Platform
- 153. GAIA-1
- 154. Genie: Generative Interactive Environments
- 155. Navigation World Models
- 156. UniSim